//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights;
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float4 waterDiffuseColor;
//   float waterOpacity;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   screenToWorld             c0       4
//   screenDataToCamera        c4       3
//   lights                    c7       3
//   fogColor                  c10      1
//   fogTransform              c11      1
//   sceneDepthAlphaMask       c12      1
//   distortionBufferScale     c13      1
//   waterDiffuseColor         c14      1
//   baseColor                 c15      1
//   tangentColor              c16      1
//   normalMapStrength         c17      1
//   distortionStrength        c18      1
//   reflectivityConst         c19      1
//   specularReflectivityConst c20      1
//   specularPower             c21      1
//   specularColor             c22      1
//   waterOpacity              c23      1
//   Ambient                   c24      1
//   worldEyePos               c25      1
//   nvidiaHack                c31      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   mtbSampleSlot1            s2       1
//   mtbSampleSlot2            s3       1
//   mtbSampleSlot3            s4       1
//   s_shadowMask              s5       1
//
//
// Default values:
//
//   screenToWorld
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//
//   lights
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//
//   fogColor
//     c10  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c11  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c12  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c13  = { 0, 0, 0, 0 };
//
//   waterDiffuseColor
//     c14  = { 0, 0, 0, 0 };
//
//   baseColor
//     c15  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c16  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c17  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c18  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c19  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c20  = { 0, 0, 0, 0 };
//
//   specularPower
//     c21  = { 0, 0, 0, 0 };
//
//   specularColor
//     c22  = { 0, 0, 0, 0 };
//
//   waterOpacity
//     c23  = { 0, 0, 0, 0 };
//
//   Ambient
//     c24  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c25  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c26, 2, -1, 0, 1
    def c27, 0.5, 1.00000001e-007, 1.44269502, 0
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord1 v1.xy
    dcl_texcoord2 v2
    dcl_color1 v3
    dcl_texcoord6 v4
    dcl_texcoord7 v5.xyz
    dcl_texcoord3_pp v6.xyz
    dcl_texcoord4_pp v7
    dcl_texcoord5_pp v8.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    mul r0.x, c13.x, v4.w
    texld_pp r1, v0, s3
    mad_pp r0.yzw, r1.xxyz, c26.x, c26.y
    texld_pp r1, v0.zwzw, s3
    mad_pp r0.yzw, r1.xxyz, c26.x, r0
    add_pp r0.yzw, r0, c26.y
    mul_pp r1.xy, r0.yzzw, c17.x
    texld_pp r2, v1, s4
    mul_pp r0.yz, r1.xxyw, r2.x
    dp3 r1.x, v5, r0.yzww
    nrm_pp r3.xyz, r0.yzww
    cmp r0.y, -r1.x, c26.z, c26.w
    cmp r0.z, r1.x, c26.z, c26.w
    add_pp r0.y, r0.y, -r0.z
    mul_pp r0.yzw, r3.xxyz, r0.y
    mad r1.xy, c18.x, -r0.yzzw, v4
    min r3.xy, r0.x, r1
    mov r3.zw, v4
    texldp_pp r1, r3, s0
    texldp_pp r3, r3, s1
    mad_pp r1.xyz, r1, r3.w, r3
    mov_pp r3, c15
    add_pp r3, -r3, c16
    nrm_pp r4.xyz, v5
    dp3_pp r0.x, r0.yzww, r4
    add r2.yz, -r0.x, c26.w
    mov_sat r2.y, r2.y
    mad r3, r2.y, r3, c15
    add r3, r3, c26.y
    mad r3, r2.x, r3, c26.w
    mad r1.xyz, r3, r1, -r3
    mad r1.xyz, r3.w, r1, r3
    dp3 r0.x, v8, r0.yzww
    mad_sat_pp r0.x, r0.x, c27.x, c27.x
    mul_pp r0.x, r0.x, r0.x
    mov r1.w, c26.w
    lrp_pp r2.y, r0.x, r1.w, c24.w
    texld_pp r3, v2, s2
    texld_pp r4, v2.zwzw, s2
    lrp r5.xyz, c27.x, r4, r3
    mul r3.xyz, r5, c23.x
    mul r3.xyz, r2.x, r3
    mul_pp r3.xyz, r3, c14
    mul_pp r4.xyz, r2.y, r3
    mad r4.xyz, c24, r4, -r1
    mul_pp r0.x, r2_abs.z, r2_abs.z
    mul_pp r0.x, r0.x, r0.x
    mul_pp r0.x, r2_abs.z, r0.x
    mad_sat_pp r1.w, c19.y, r0.x, c19.x
    mad_sat_pp r0.x, c20.y, r0.x, c20.x
    mul r1.w, r2.x, r1.w
    mad r1.xyz, r1.w, r4, r1
    mad r4, v4.xywx, c26.wwwz, c26.zzzw
    dp4 r2.y, c4, r4
    dp4 r2.z, c5, r4
    dp4 r2.w, c6, r4
    dp3 r1.w, r2.yzww, r2.yzww
    rsq r1.w, r1.w
    rcp r1.w, r1.w
    mad r1.w, r1.w, c11.x, c11.y
    mul r1.w, r1.w, c27.z
    exp_sat r1.w, r1.w
    mad_pp r1.w, c10.w, -r1.w, c10.w
    mul_pp r1.w, r1.w, c11.z
    mul r1.w, r2.x, r1.w
    lrp_pp r2.yzw, r1.w, c10.xxyz, r1.xxyz
    mul_pp r1.xyz, r0.z, v7
    mad_pp r1.xyz, r0.y, v6, r1
    mad_pp r0.yzw, r0.w, v8.xxyz, r1.xxyz
    nrm_pp r1.xyz, r0.yzww
    nrm_pp r4.xyz, r1
    mul r0.yzw, c1.xxyz, v4.y
    mad r0.yzw, v9.x, c0.xxyz, r0
    mad r0.yzw, v4.w, c2.xxyz, r0
    add r0.yzw, r0, c3.xxyz
    add r5.xyz, -r0.yzww, c25
    mad r0.yzw, r0, -c7.w, c7.xxyz
    dp3 r1.w, r5, r5
    rsq r1.w, r1.w
    nrm_pp r6.xyz, r0.yzww
    mad_pp r0.yzw, r5.xxyz, r1.w, r6.xxyz
    dp3_sat_pp r1.x, r6, r1
    nrm_pp r5.xyz, r0.yzww
    dp3_sat_pp r0.y, r4, r5
    mov r1.y, c27.y
    add_pp r0.z, r1.y, c21.x
    pow_pp r1.y, r0.y, r0.z
    texldp_pp r4, v4, s5
    dp4_sat_pp r0.y, r4, c9
    add_pp r0.y, -r0.y, c26.w
    mul_sat_pp r0.y, r0.y, v7.w
    mul_pp r0.yzw, r0.y, c8.xxyz
    mul_pp r1.yzw, r1.y, r0
    mul_pp r0.yzw, r1.x, r0
    mul_pp r0.yzw, r3.xxyz, r0
    texld_pp r3, v3, s2
    texld_pp r4, v3.zwzw, s2
    lrp r1.x, c27.x, r4.x, r3.x
    mul_pp r3.xyz, r1.x, c22
    mul_pp r3.xyz, r0.x, r3
    mul_pp r3.xyz, r2.x, r3
    mad_pp r0.xyz, r3, r1.yzww, r0.yzww
    add_pp oC0.xyz, r2.yzww, r0
    add r0.x, -c31.x, v4.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c12.x, r0.x, r1.x

// approximately 120 instruction slots used (10 texture, 110 arithmetic)
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