//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   float4 UniformVector_0;
//   float4 UniformVector_1;
//   float4 UniformVector_2;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights;
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   screenToWorld       c0       4
//   lights              c4       3
//   fogColor            c7       1
//   sceneDepthAlphaMask c8       1
//   globalOpacity       c9       1
//   UniformVector_0     c10      1
//   UniformVector_1     c11      1
//   UniformVector_2     c12      1
//   Ambient             c13      1
//   worldEyePos         c14      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   s_specular_cubemap  s2       1
//   s_shadowMask        s3       1
//
//
// Default values:
//
//   screenToWorld
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   lights
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//
//   fogColor
//     c7   = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c8   = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c9   = { 0, 0, 0, 0 };
//
//   UniformVector_0
//     c10  = { 0, 0, 0, 0 };
//
//   UniformVector_1
//     c11  = { 0, 0, 0, 0 };
//
//   UniformVector_2
//     c12  = { 0, 0, 0, 0 };
//
//   Ambient
//     c13  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c14  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c15, -0.129999995, 0.129999995, 0.699999988, 200
    def c16, 1.20000005, 0.400000006, 0.200000003, 1
    def c17, 0, 1, 0.400000006, 0.100000001
    def c18, 0.160000011, 16, 1, 2.20000005
    def c19, 2, -1, -2, 0.5
    def c20, 0, -0.100000001, 20, 1.5
  dcl_texcoord8 v9.x
    dcl_texcoord_pp v0.z
    dcl_texcoord6 v1
    dcl_texcoord7 v2
    dcl_texcoord3_pp v3.xyz
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5.xyz
    dcl_texcoord1 v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_cube s2
    dcl_2d s3
    mov r0.yw, c16
    mad r0.xy, v6, r0.y, c10
    texld r1, r0, s0
    mad r0.xy, r1.y, c16.z, v6
    mul r1.y, r1.y, c16.z
    mov r1.w, c19.w
    mad r1.zw, r0.xyxy, r1.w, c12.xyxy
    add r0.xy, r0, c11
    texld r2, r1.zwzw, s0
    texld r3, r0, s0
    add r0.x, r2.y, r3.y
    mul r0.y, c16.x, v6.y
    mov_sat r0.y, r0.y
    mul r0.z, r0.y, r0.y
    mad r0.y, r0.y, -r0.z, c16.w
    mad r0.z, r0.y, c15.x, c15.y
    add r1.z, -r0.z, c15.z
    mad_pp r0.x, r0.x, r1.z, r0.z
    texldp_pp r2, v1, s3
    dp4_sat_pp r0.z, r2, c6
    add_pp r0.z, -r0.z, c16.w
    mul_sat_pp r0.z, r0.z, v4.w
    mul_pp r2.xyz, r0.z, c5
    mov r1.x, c11.x
    add r1.xy, r1, v6
    mov r3.xy, c17
    mad r1.xw, c11.y, r3.xyzy, r1.xyzy
    mul r3.xy, r1.xwzw, c16.zwzw
    texld r4, r1.xwzw, s0
    texld_pp r3, r3, s1
    mad_pp r3.xyz, r3.wyzw, c19.x, c19.yyzw
    mul r1.xw, r0.y, c17.zyzw
    mad_pp r3.xyz, r1.x, r3, c17.xxyw
    mul_pp r4.xzw, r3.y, v4.xyyz
    mad_pp r4.xzw, r3.x, v3.xyyz, r4
    mad_pp r4.xzw, r3.z, v5.xyyz, r4
    nrm_pp r5.xyz, r4.xzww
    mul r4.xzw, c1.xyyz, v1.y
    mad r4.xzw, v9.x, c0.xyyz, r4
    mad r4.xzw, v1.w, c2.xyyz, r4
    add r4.xzw, r4, c3.xyyz
    mad r6.xyz, r4.xzww, -c4.w, c4
    add r4.xzw, -r4, c14.xyyz
    nrm_pp r7.xyz, r6
    dp3_sat_pp r0.z, r7, r5
    nrm_pp r6.xyz, r5
    mul_pp r5.xyz, r2, r0.z
    mul_pp r5.xyz, r0.x, r5
    dp3 r0.z, r4.xzww, r4.xzww
    rsq r0.z, r0.z
    mad_pp r4.xzw, r4, r0.z, r7.xyyz
    nrm_pp r7.xyz, r4.xzww
    dp3_sat_pp r0.z, r6, r7
    pow_pp r1.x, r0.z, c15.w
    mul_pp r2.xyz, r2, r1.x
    mad_pp r2.xyz, r0.y, r2, r5
    dp3 r0.y, -v2, r3
    add r0.y, r0.y, r0.y
    mad r4.xzw, r3.xyyz, -r0.y, -v2.xyyz
    dp3 r0.y, v5, r3
    mul r3.xyz, r4.z, v4
    mad r3.xyz, r4.x, v3, r3
    mad r3.xyz, r4.w, v5, r3
    mov r3.w, c18.x
    texldl_pp r3, r3, s2
    mad_pp r0.z, r3.w, c18.y, c18.z
    pow_pp r1.x, r0_abs.z, c18.w
    mul_pp r3.xyz, r3, r1.x
    mad_pp r2.xyz, r3, r1.w, r2
    mad_sat_pp r0.y, r0.y, c19.w, c19.w
    mul_pp r0.y, r0.y, r0.y
    lrp_pp r1.x, r0.y, r0.w, c13.w
    mul_pp r0.x, r0.x, r1.x
    mad_pp r0.xyz, c13, r0.x, r2
    add_pp r2.xyz, -r0, c7
    mad_pp oC0.xyz, v1.z, r2, r0
    mov r1.z, v6.x
    add_sat r0.xy, r1.zyzw, c20
    texld r0, r0, s0
    mad r0.x, r0.x, r4.y, r0.x
    mul r0.x, r0.x, c19.w
    mul r0.x, r0.x, r0.x
    mad r0.x, r0.x, -r0.x, c16.w
    pow r1.x, r0.x, c20.z
    add r0.x, -r1.x, c16.w
    mul_sat r0.x, r0.x, c20.w
    mad_pp r0.x, v0.z, -r0.x, r0.x
    mul r0.y, c9.x, v2.w
    mad_pp r0.x, r0.x, r0.y, c31.x
    add r0.y, -r0.x, v1.w
    mad_pp oC0.w, c8.x, r0.y, r0.x

// approximately 106 instruction slots used (9 texture, 97 arithmetic)
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