//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
	def c200, 0, 0, 0, 0
     def c220, 0.20, 600, 0.0625, 1
	 def c245, 0, 0, 0, 0
    dcl_position v0
    dcl_color v1
    dcl_2d s0
    dcl_color o0
    dcl_position o1
    mul r0.xy, c7, v0.y
    mad r0.xy, c6, v0.x, r0
    mad r0.xy, c8, v0.z, r0
    mad r3.xy, c9, v0.w, r0
    mov o0, v1  
    mov r3.zw, v0
	mov r4, r3
	if_eq r3.w, c220.w
         texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
    mov r3.w, c220.y // move the vertex at a certain depth
    mul r3.xy, r3.xy, c220.y // rescale vertex
	endif
				  mov r14.x, c250.y 
	  if_eq r14.x, c245.x
	  mov r3, r4
	  endif
    mov o1, r3 

// approximately 6 instruction slots used
 