//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float3 CameraWorldPos;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4x4 LocalToWorld;
//   float4 PreViewTranslation;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float3 TemporalAAParameters;
//   float4 UniformVertexScalars_0;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   ViewProjectionMatrix     c0       4
//   CameraPositionVS         c4       1
//   PreViewTranslation       c5       1
//   LocalToWorld             c6       4
//   FogInScattering          c10      4
//   WorldToLocal             c14      3
//   CameraWorldPos           c17      1
//   UniformVertexScalars_0   c18      1
//   TemporalAAParameters     c19      1
//   SharedFogParameter0      c20      1
//   SharedFogParameter1      c21      1
//   SharedFogParameter2      c22      1
//   SharedFogParameter3      c23      1
//   bUseExponentialHeightFog c24      1
//   FogMaxHeight             c25      1
//

    vs_3_0
    def c26, 0.00784313772, -1, 0.5, 2.20000005
    def c27, 6.28318548, -3.14159274, 1.79999995, 0
    def c28, 0.00999999978, -0.00999999978, 0.499000013, 0.5
    def c29, 0.00100000005, 0, 0, 0
	def c220, 0.1, 2, 0.0625, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord1 v5
	dcl_2d s0
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord5 o4
    dcl_position o5
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1, v2, c26.x, c26.y
    mad r2.xyz, v1.yzxw, c26.x, c26.y
    mul r3.xyz, r1.zxyw, r2
    mad r2.xyz, r1.yzxw, r2.yzxw, -r3
    mul r2.xyz, r1.w, r2
    mul r3.xyz, r1.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r1.zxyw, -r3
    mul r3.xyz, r1.w, r3
    add r4.xyz, r0, -c5
    add r1.w, r4.y, r4.x
    add r1.w, r1.w, c18.x
    mad r1.w, r1.w, c26.z, c26.z
    frc r1.w, r1.w
    mad r1.w, r1.w, c27.x, c27.y
    sincos r5.y, r1.w
    mul r1.w, r5.y, c26.w
    add r4.xyz, -r4, c17
    nrm r5.xyz, r4
    mad r0.xyz, r1.w, r5, r0
    add r0.xyz, r0, c27.z
    mul r4, r0.y, c1
    mad r4, c0, r0.x, r4
    mad r4, c2, r0.z, r4
    mad r4, c3, r0.w, r4
    mul r0.w, r4.w, c19.z
    mad r4.xy, r0.w, c19, r4
    mad r5.xyz, r0, -c4.w, c4
    mul r6.xyz, r5.y, c15
    mad r5.xyw, c14.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c16, r5.z, r5.xyww
    dp3 o3.x, r3, r5
    dp3 o3.y, r2, r5
    dp3 o3.z, r1, r5
    abs r0.w, c24.x
    if_lt -r0.w, r0.w
      add r1.xyz, r0, -c4
      dp3 r0.w, r1, r1
      rsq r0.w, r0.w
      rcp r1.w, r0.w
      add r1.w, r1.w, -c20.w
      max r1.w, r1.w, c27.w
      mul r1.w, r1.w, c20.x
      slt r2.x, c28.x, r1_abs.z
      add r2.y, r1.z, c28.y
      mad r2.x, r2.x, r2.y, c28.x
      mul r2.y, r2.x, -c20.y
      exp r2.y, r2.y
      add r2.y, -r2.y, -c26.y
      mul r2.x, r2.x, c20.y
      rcp r2.x, r2.x
      mul r2.x, r2.x, r2.y
      mul r1.w, r1.w, r2.x
      mul r1.xyz, r0.w, r1
      dp3 r0.w, c23, r1
      mad r0.w, r0.w, -c28.z, c28.w
      pow r1.x, r0.w, c20.z
      mov r2.xyz, c22
      add r2.xyz, -r2, c21
      mad r1.xyz, r1.x, r2, c22
      exp r0.w, -r1.w
      min r0.w, r0.w, -c26.y
      max r0.w, r0.w, c21.w
      add r1.w, -r0.w, -c26.y
      mul o2.xyz, r1.w, r1
      mov o2.w, r0.w
    else
      add r0.xyz, r0, -c4
      dp3 r0.x, r0, r0
      rsq r0.x, r0.x
      rcp r0.x, r0.x
      mov r1.z, c4.z
      add r2, -r1.z, c23
      sge r0.y, c29.x, r0_abs.z
      lrp r1.x, r0.y, c29.x, r0.z
      rcp r0.y, r1.x
      mul_sat r2, r0.y, r2
      add r1, -r1.z, c25
      mul_sat r1, r0.y, r1
      add r0, r0.x, -c22
      max r0, r0, c27.w
      add r1, -r2, r1
      mul r0, r0, r1_abs
      slt r1, r0, c21
      mul r0, r0, c20
      exp r2.x, r0.x
      exp r2.y, r0.y
      exp r2.z, r0.z
      exp r2.w, r0.w
      mul r0, r1, r2
      mad r1, r1, r2, c26.y
      mul r2.xyz, r1.x, c10
      mov r2.w, r0.x
      mul r2, r0.y, r2
      mad r2.xyz, r1.y, c11, r2
      mul r2, r0.z, r2
      mad r2.xyz, r1.z, c12, r2
      mul r0, r0.w, r2
      mad o2.xyz, r1.w, c13, r0
      mov o2.w, r0.w
    endif
    mov o0, v3
    mov o1.xy, v4
    mov o1.zw, v5.xyyx
    mov o3.w, v3.x
    mov o5, r4
					            if_ne r4.w, c220.w
        texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r4.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r4.x, r4.x, r11.x          //o4||
    endif
	mov o4, r4

// approximately 123 instruction slots used
 