//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4x4 LocalToWorld;
//   float4 ObjectWorldPositionAndRadius;
//   float4 PreViewTranslation;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float3 TemporalAAParameters;
//   float4 UniformVertexScalars_0;
//   float4 UniformVertexScalars_1;
//   float4 UniformVertexVector_0;
//   float4 UniformVertexVector_4;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   ViewProjectionMatrix         c0       4
//   CameraPositionVS             c4       1
//   PreViewTranslation           c5       1
//   LocalToWorld                 c6       4
//   FogInScattering              c10      4
//   WorldToLocal                 c14      3
//   ObjectWorldPositionAndRadius c17      1
//   UniformVertexVector_0        c18      1
//   UniformVertexVector_4        c19      1
//   UniformVertexScalars_0       c20      1
//   UniformVertexScalars_1       c21      1
//   TemporalAAParameters         c22      1
//   SharedFogParameter0          c23      1
//   SharedFogParameter1          c24      1
//   SharedFogParameter2          c25      1
//   SharedFogParameter3          c26      1
//   bUseExponentialHeightFog     c27      1
//   FogMaxHeight                 c28      1
//

    vs_3_0
    def c29, 0.00784313772, -1, 0.5, -0.00529999984
    def c30, 6.28318548, -3.14159274, -0.00449999981, 30
    def c31, 0, 0.00999999978, -0.00999999978, 0.00100000005
    def c32, 0.499000013, 0.5, 1, 0
    def c33, -0.00710000005, -0.00800000038, -0.00620000018, -0.00359999994
	def c220, 0.1, 2, 0.0625, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
	dcl_2d s0
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord5 o4
    dcl_position o5
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1, v2, c29.x, c29.y
    mad r2.xyz, v1.yzxw, c29.x, c29.y
    mul r3.xyz, r1.zxyw, r2
    mad r2.xyz, r1.yzxw, r2.yzxw, -r3
    mul r2.xyz, r1.w, r2
    mul r3.xyz, r1.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r1.zxyw, -r3
    mul r3.xyz, r1.w, r3
    add r4.xyz, r0, -c5
    mul r5.xyz, c18.x, v3
    add r4.xyz, r4, -c17
    dp3 r1.w, r4, r4
    rsq r1.w, r1.w
    rcp r1.w, r1.w
    mul r1.w, r1.w, c18.y
    mov r4, c33
    mad r4.xyz, r1.w, r4, c20.zwyw
    add r4.xyz, r4, c29.z
    frc r4.xyz, r4
    mad r4.xyz, r4, c30.x, c30.y
    sincos r6.y, r4.x
    sincos r7.y, r4.y
    add r6.x, r6.y, r7.y
    mov r2.w, c29.w
    mad r2.w, r1.w, r2.w, c21.x
    add r2.w, r2.w, c29.z
    frc r2.w, r2.w
    mad r2.w, r2.w, c30.x, c30.y
    sincos r7.y, r2.w
    sincos r8.y, r4.z
    add r6.y, r7.y, r8.y
    mad r2.w, r1.w, r4.w, c21.y
    add r2.w, r2.w, c29.z
    frc r2.w, r2.w
    mad r2.w, r2.w, c30.x, c30.y
    sincos r4.y, r2.w
    mov r4.z, c30.z
    mad r1.w, r1.w, r4.z, c20.y
    add r1.w, r1.w, c29.z
    frc r1.w, r1.w
    mad r1.w, r1.w, c30.x, c30.y
    sincos r7.y, r1.w
    add r6.z, r4.y, r7.y
    add r4.xyz, r6, c19
    mul r4.xyz, r4, r5
    mad r0.xyz, r4, c30.w, r0
    mul r4, r0.y, c1
    mad r4, c0, r0.x, r4
    mad r4, c2, r0.z, r4
    mad r4, c3, r0.w, r4
    mul r0.w, r4.w, c22.z
    mad r4.xy, r0.w, c22, r4
    mad r5.xyz, r0, -c4.w, c4
    mul r6.xyz, r5.y, c15
    mad r5.xyw, c14.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c16, r5.z, r5.xyww
    dp3 o3.x, r3, r5
    dp3 o3.y, r2, r5
    dp3 o3.z, r1, r5
    abs r0.w, c27.x
    if_lt -r0.w, r0.w
      add r1.xyz, r0, -c4
      dp3 r0.w, r1, r1
      rsq r0.w, r0.w
      rcp r1.w, r0.w
      add r1.w, r1.w, -c23.w
      max r1.w, r1.w, c31.x
      mul r1.w, r1.w, c23.x
      slt r2.x, c31.y, r1_abs.z
      add r2.y, r1.z, c31.z
      mad r2.x, r2.x, r2.y, c31.y
      mul r2.y, r2.x, -c23.y
      exp r2.y, r2.y
      add r2.y, -r2.y, -c29.y
      mul r2.x, r2.x, c23.y
      rcp r2.x, r2.x
      mul r2.x, r2.x, r2.y
      mul r1.w, r1.w, r2.x
      mul r1.xyz, r0.w, r1
      dp3 r0.w, c26, r1
      mad r0.w, r0.w, -c32.x, c32.y
      pow r1.x, r0.w, c23.z
      mov r2.xyz, c25
      add r2.xyz, -r2, c24
      mad r1.xyz, r1.x, r2, c25
      exp r0.w, -r1.w
      min r0.w, r0.w, -c29.y
      max r0.w, r0.w, c24.w
      add r1.w, -r0.w, -c29.y
      mul o2.xyz, r1.w, r1
      mov o2.w, r0.w
    else
      add r0.xyz, r0, -c4
      dp3 r0.x, r0, r0
      rsq r0.x, r0.x
      rcp r0.x, r0.x
      mov r1.z, c4.z
      add r2, -r1.z, c26
      sge r0.y, c31.w, r0_abs.z
      lrp r1.x, r0.y, c31.w, r0.z
      rcp r0.y, r1.x
      mul_sat r2, r0.y, r2
      add r1, -r1.z, c28
      mul_sat r1, r0.y, r1
      add r0, r0.x, -c25
      max r0, r0, c31.x
      add r1, -r2, r1
      mul r0, r0, r1_abs
      slt r1, r0, c24
      mul r0, r0, c23
      exp r2.x, r0.x
      exp r2.y, r0.y
      exp r2.z, r0.z
      exp r2.w, r0.w
      mul r0, r1, r2
      mad r1, r1, r2, c29.y
      mul r2.xyz, r1.x, c10
      mov r2.w, r0.x
      mul r2, r0.y, r2
      mad r2.xyz, r1.y, c11, r2
      mul r2, r0.z, r2
      mad r2.xyz, r1.z, c12, r2
      mul r0, r0.w, r2
      mad o2.xyz, r1.w, c13, r0
      mov o2.w, r0.w
    endif
    mov o0, v3
    mul o1, c32.zzww, v4.xyxx
    mov o3.w, v3.x
    mov o5, r4
								            if_ne r4.w, c220.w
        texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r4.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r4.x, r4.x, r11.x          //o4||
    endif
	mov o4, r4

// approximately 181 instruction slots used
 