//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c6       4
//   TextureMatrix c10      4
//

    vs_3_0
     def c220, 0.20, 600, 0.0625, 1
	 def c245, 0, 0, 0, 0
    dcl_position v0
    dcl_2d s0
    dcl_texcoord o0.xy
    dcl_position o1
    mul r0.xy, c7, v0.y
    mad r0.xy, c6, v0.x, r0
    mad r0.xy, c8, v0.z, r0
    mad r3.xy, c9, v0.w, r0
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o0.xy, c13, v0.w, r0
    mov r3.zw, v0
	mov r4, r3
	if_eq r3.w, c220.w
         texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
    mov r3.w, c220.y // move the vertex at a certain depth
    mul r3.xy, r3.xy, c220.y // rescale vertex
	endif
				  mov r14.x, c250.y 
	  if_eq r14.x, c245.x
	  mov r3, r4
	  endif
     mov o1, r3
    

// approximately 9 instruction slots used
 