//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//   TemporalAAParameters c13      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 1, 0
	  def c220, 0.1, 2, 0.0625, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
	dcl_2d s0
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord6 o2
    dcl_texcoord7 o3.xyz
    dcl_texcoord5 o4
    dcl_position o5
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o2.x, r2, r4
    dp3 o3.x, r2, c12
    dp3 o2.y, r0, r4
    dp3 o3.y, r0, c12
    dp3 o2.z, r1, r4
    dp3 o3.z, r1, c12
    mov o0, v3
    mul o1, c5.zzww, v4.xyxx
    mov o2.w, v3.x
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov o5, r0
	            if_ne r0.w, c220.w
        texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r0.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r0.x, r0.x, r11.x          //o4||
    endif
	mov o4, r0

// approximately 33 instruction slots used
 