//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x4 mvp;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//

    vs_3_0
	def c220, 0.20, 0, 0.0625, 0 
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_position o2
    mov r0.x, c0.x
    mov r0.y, c1.x
    mov r0.z, c2.x
    mov r0.w, c3.x
    dp4 r3.x, v0, r0
	texldl r1, c220.z, s0 
    mul r1.x, r1.x, -c220.x 
    add r3.x, r3.x, -r1.x 
    mov o2.x, r3.x
    mov r0.x, c0.y
    mov r0.y, c1.y
    mov r0.z, c2.y
    mov r0.w, c3.y
    dp4 o2.y, v0, r0
    mov o0, v2.zyxw
    mov o1.xy, v1
    mov o2.zw, v0

// approximately 13 instruction slots used
 