//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x4 mvp;
//   float4 texgen[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//   texgen       c4       2
//

    vs_3_0
	def c220, 0.20, 0, 0.0625, 0 
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
	dcl_2d s0
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_position o3
    mov r0.x, c0.x
    mov r0.y, c1.x
    mov r0.z, c2.x
    mov r0.w, c3.x
    dp4 r3.x, v0, r0
	texldl r1, c220.z, s0 
    mul r1.x, r1.x, -c220.x 
    add r3.x, r3.x, -r1.x 
    mov o3.x, r3.x
    mov r0.x, c0.y
    mov r0.y, c1.y
    mov r0.z, c2.y
    mov r0.w, c3.y
    dp4 o3.y, v0, r0
    dp4 o2.x, v0, c4
    dp4 o2.y, v0, c5
    mov o0, v1
    mov o1, v2
    mov o3.zw, v0

// approximately 15 instruction slots used
 