//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D PixelTexture2D_0;
//   sampler2D scenecolortex;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelVector_0;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   UniformPixelScalars_0   c8       1
//   scenecolortex       s0       1
//   PixelTexture2D_0        s1       1
//

    ps_3_0
    def c2, 0, 2, 1, 0
    def c3, 0.300000012, 0.589999974, 0.109999999, -9.99999997e-007
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v1.w
    mul r0.xy, r0.x, v1
    mad r0.xy, r0, c1, c1.wzzw
    texld_pp r0, r0, s0
    dp3 r0.w, r0, c3
    add r1.xyz, -r0, r0.w
    abs r0.w, c8.x
    pow r1.w, r0.w, c8.y
    add r0.w, r0.w, c3.w
    mul r1.xyz, r1, r1.w
    cmp r1.xyz, r0.w, r1, c2.x
    add r0.xyz, r0, r1
    texld r1, v2, s1
    mul r0.w, r1.x, c8.x
    mad r0.xyz, r0.w, c2.yxxw, r0
    mul r1.xyz, r0, c8.z
    dp3 r0.w, r1, c3
    mad r0.xyz, c8.z, -r0, r0.w
    mad r0.xyz, c8.w, r0, r1
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c2.z

// approximately 24 instruction slots used (2 texture, 22 arithmetic)
 