//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ScreenPositionScaleBias c1       1
//   SampleOffsets           c2       8
//   ScreenToShadowMatrix    c10      4
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c0, 0.999000013, 1, 0, 0.0625
    dcl_texcoord v0.xyw
	dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
	   rcp r10.x, v1.w
    mul r10.xy, r10.x, v1
    mad r10.zw, r10.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r10.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c11
    mad r0, c10, r0.x, r2
    mad r0, c12, r1.w, r0
    add r0, r0, c13
    min r1.z, r0.z, c0.x
    rcp r0.z, r0.w
    mad_pp r2, r0.xyxy, r0.z, c2
    mad r1.xyw, r2.xyzx, c0.yyzz, c0.zzzy
    mad r2.xyw, r2.zwzx, c0.yyzz, c0.zzzy
    texldp_pp r3, r1, s1
    mov r2.z, r1.z
    texldp_pp r1, r2, s1
    add_pp r0.w, r3.x, r1.x
    mad_pp r1, r0.xyxy, r0.z, c3.zwxy
    mov_pp r2.xy, r1.zwzw
    texldp_pp r3, r2, s1
    mov r1.zw, r2
    add_pp r0.w, r0.w, r3.x
    texldp_pp r2, r1, s1
    add_pp r0.w, r0.w, r2.x
    mad_pp r2, r0.xyxy, r0.z, c4.zwxy
    mov_pp r1.xy, r2.zwzw
    texldp_pp r3, r1, s1
    mov r2.zw, r1
    add_pp r0.w, r0.w, r3.x
    texldp_pp r1, r2, s1
    add_pp r0.w, r0.w, r1.x
    mad_pp r1, r0.xyxy, r0.z, c5.zwxy
    mov_pp r2.xy, r1.zwzw
    texldp_pp r3, r2, s1
    mov r1.zw, r2
    add_pp r0.w, r0.w, r3.x
    texldp_pp r2, r1, s1
    add_pp r0.w, r0.w, r2.x
    mad_pp r2, r0.xyxy, r0.z, c6.zwxy
    mov_pp r1.xy, r2.zwzw
    texldp_pp r3, r1, s1
    mov r2.zw, r1
    add_pp r0.w, r0.w, r3.x
    texldp_pp r1, r2, s1
    add_pp r0.w, r0.w, r1.x
    mad_pp r1, r0.xyxy, r0.z, c7.zwxy
    mov_pp r2.xy, r1.zwzw
    texldp_pp r3, r2, s1
    mov r1.zw, r2
    add_pp r0.w, r0.w, r3.x
    texldp_pp r2, r1, s1
    add_pp r0.w, r0.w, r2.x
    mad_pp r2, r0.xyxy, r0.z, c8.zwxy
    mad_pp r3, r0.xyxy, r0.z, c9.zwxy
    mov_pp r1.xy, r2.zwzw
    texldp_pp r4, r1, s1
    mov r2.zw, r1
    add_pp r0.x, r0.w, r4.x
    texldp_pp r1, r2, s1
    add_pp r0.x, r0.x, r1.x
    mov_pp r2.xy, r3.zwzw
    texldp_pp r1, r2, s1
    mov r3.zw, r2
    add_pp r0.x, r0.x, r1.x
    texldp_pp r1, r3, s1
    add_pp r0.x, r0.x, r1.x
    mul_pp r0.x, r0.x, c0.w
    mul oC0, r0.x, r0.x

// approximately 69 instruction slots used (17 texture, 52 arithmetic)
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