//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 cBaseTexCoordTransform[2];
//   float4 cDetailTexCoordTransform[2];
//   float4 cFlexScale;
//   float4x3 cModel[53];
//   float4x4 cViewProj;
//   float4 cViewProjZ;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   cViewProj                c8       4
//   cViewProjZ               c13      1
//   cBaseTexCoordTransform   c48      2
//   cDetailTexCoordTransform c52      2
//   cModel                   c58      3
//   cFlexScale               c225     1
//

    vs_3_0
    def c1, 2.20000005, 0, 0, 0
    def c220, 0.20, 1100, 0.0625, 0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_position1 v3
    dcl_normal1 v4
    dcl_2d s0
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord7 o4
    dcl_texcoord6 o5
    mul r0.xyz, c225.x, v4
    dp3 o3.x, r0, c58
    dp3 o3.y, r0, c59
    dp3 o3.z, r0, c60
    log r0.x, v1.x
    log r0.y, v1.y
    log r0.z, v1.z
    mul r0.xyz, r0, c1.x
    exp o5.x, r0.x
    exp o5.y, r0.y
    exp o5.z, r0.z
    dp4 o1.x, v2, c48
    dp4 o1.y, v2, c49
    dp4 o2.x, v2, c52
    dp4 o2.y, v2, c53
    mov r0.xyz, v0
    mad r0.xyz, v3, c225.x, r0
    mov r0.w, v0.w
    dp4 r1.x, r0, c58
    dp4 r1.y, r0, c59
    dp4 r1.z, r0, c60
    mov r1.w, c0.y
    dp4 r3.x, r1, c8
    dp4 r3.y, r1, c9
    dp4 r3.z, r1, c10
    dp4 r3.w, r1, c11
    texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
    mov r3.w, c220.y // move the vertex at a certain depth
    mul r3.xy, r3.xy, c220.y // rescale vertex
    mov o0, r3
    dp4 o4.w, r1, c13
    mov o4.xyz, r1
    mov o5.w, v1.w

// approximately 29 instruction slots used
 