//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.3900
//
// Parameters:
//
//   float4 mat[240];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mat          c1     240
//

    vs_3_0
    def c0, 0.100000001, 1.10000002, 2.0999999, 3.0999999
    def c220, 0.00, 1100, 0.0625, 0
    def c241, 2040, 0, 0, 0
    def c242, 4.0999999, 5.0999999, 6.0999999, 7.0999999
    dcl_position v0  // pos<0,1,2,3>
    dcl_color v1  // vcolor<0,1,2,3>
    dcl_color1 v2  // factors<0,1,2,3>
    dcl_color2 v3  // inst<2>
    dcl_2d s0
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_color o5

#line 20
    mov r2.w, c241.x
    mad r1, v3.z, r2.w, c0  // index<0>
    frc r0, r1
    add r0, r1, -r0
    mova a0, r0

#line 17
    dp4 r3.x, v0, c1[a0.x]  // opos<0>

#line 24
    mad r1, v3.z, r2.w, c242

#line 18
    dp4 r3.y, v0, c1[a0.y]  // opos<1>

#line 24
    frc r0, r1

#line 19
    dp4 r3.z, v0, c1[a0.z]  // opos<2>

#line 24
    add r0, r1, -r0

#line 20
    dp4 r3.w, v0, c1[a0.w]  // opos<3>
    texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
    mov r3.w, c220.y // move the vertex at a certain depth
    mul r3.xy, r3.xy, c220.y // rescale vertex
    mov o1, r3

#line 24
    mova a0, r0
    dp4 o1.x, v0, c1[a0.z]  // otc0<0>
    dp4 o1.y, v0, c1[a0.w]  // otc0<1>
    mov o5, v1  // oc0<0,1,2,3>
    mov o2, v2  // ofactors<0,1,2,3>

#line 21
    mov o3, c1[a0.x]  // cm<0,1,2,3>
    mov o4, c1[a0.y]  // ca<0,1,2,3>

// approximately 19 instruction slots used
 