//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 ColorScale;
//   float4 OverlayColor;
//   float4 Transform[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       2
//   OverlayColor c8       1
//   ColorScale   c9       1
//

    vs_3_0
			     def c200, 0.80, 0, 0.0625, 0
		 def c201, .01, .25, 0.0625, .50
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
	dcl_2d s1
    dcl_texcoord o0.xy
    dcl_color o1
    dcl_position o2
    mov r0, c9
    mad o1, v1, r0, c8
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov o0.xy, v2
    mov r3.zw, v0
	texldl r1, c200.z, s1
					mov r15.x, c250.y
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
	mov o2, r3

// approximately 6 instruction slots used
 