//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 TextureTransform2D[4];
//   float4x4 Transform;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   Transform          c6       4
//   TextureTransform2D c10      2
//

    vs_3_0
	def c253, 0, 0, 0.0625, 1
    dcl_position v0
    dcl_color1 v1
	dcl_2d s1
    dcl_color1 o0
    dcl_texcoord o1.xy
    dcl_position o2
    dp4 o1.x, v0, c10
    dp4 o1.y, v0, c11
    dp4 r12.x, v0, c6
    dp4 r12.y, v0, c7
    dp4 r12.z, v0, c8
    dp4 r12.w, v0, c9
		mov r13, r12
	 texldl r11, c253.z, s1
	 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, -r11.x
 endif
    if_eq r12.w, c253.x
	mov r12, r13
	endif
	mov o2, r12
    mov o0, v1

// approximately 7 instruction slots used
 