//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 BatchMatrix[24];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchMatrix  c6      96
//

    vs_3_0
    def c0, 255.009995, 4, 0, 0
		def c253, 0, 0, 0.0625, 1
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
	dcl_2d s1
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    mul r0.x, c0.x, v2.z
    frc r0.y, r0.x
    add r0.x, r0.x, -r0.y
    mul r0.x, r0.x, c0.y
    mova a0.x, r0.x
    dp4 r12.x, v0, c6[a0.x]
    dp4 r12.y, v0, c7[a0.x]
    dp4 r12.z, v0, c8[a0.x]
    dp4 r12.w, v0, c9[a0.x]
				mov r13, r12
	 texldl r11, c253.z, s1
	 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, -r11.x
 endif
    if_eq r12.w, c253.x
	mov r12, r13
	endif
 mov o2, r12
    mov o0, v1
    mov o1, v2

// approximately 11 instruction slots used
 