//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
			     def c200, 0.80, 0, 0.0625, 0
		 def c201, .01, .25, 0.0625, .50
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
	def c253, 0, 0, 0.0625, 1
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
	dcl_2d s1
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    dp4 r12.x, v0, c6
    dp4 r12.y, v0, c7
    dp4 r12.z, v0, c8
    dp4 r12.w, v0, c9
			mov r13, r12
			mov r3, r12
	 texldl r11, c253.z, s1
	 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, -r11.x
 endif
    	mov r5, c220
	texldl r1, c200.z, s1
	mov r10.x, c201.x
					mov r15.x, c250.y
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.z
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	mov r12, r3
	endif
	mov o2, r12
    mov o0, v1
    mov o1, v2

// approximately 6 instruction slots used
 