//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 Transform[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       2
//

    vs_3_0
				     def c200, 0.80, 0, 0.0625, 0
		 def c201, .01, .25, 0.0625, .50
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
    dcl_position v0
	dcl_2d s1
    dcl_position o0
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov r3.zw, v0
	texldl r1, c200.z, s1
					mov r15.x, c250.y
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
		mov o0, r3

// approximately 3 instruction slots used
 