//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[144];
//   float4x4 BatchMatrix[24];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c6     144
//   BatchMatrix  c150    96
//

    vs_3_0
    def c0, 255.009995, 510.019989, 4, 0
		def c253, 0, 0, 0.0625, 1
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
	dcl_2d s1
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord3 o2
    dcl_texcoord4 o3
    dcl_position o4
    mul r0.xy, c0, v2.z
    frc r0.zw, r0.xyxy
    add r0.xy, r0, -r0.zwzw
    mul r0.x, r0.x, c0.z
    mova a0.xy, r0.yxzw
    dp4 r12.x, v0, c150[a0.y]
    dp4 r12.y, v0, c151[a0.y]
    dp4 r12.z, v0, c152[a0.y]
    dp4 r12.w, v0, c153[a0.y]
				mov r13, r12
	 texldl r11, c253.z, s1
	 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, -r11.x
 endif
    if_eq r12.w, c253.x
	mov r12, r13
	endif
 mov o2, r12
	mov o4, r12
    mov o0, v1
    mov o1, v2
    mov o2, c6[a0.x]
    mov o3, c7[a0.x]

// approximately 13 instruction slots used
 