//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4x4 LocalToWorld;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   ViewProjectionMatrix     c0       4
//   CameraPositionVS         c4       1
//   LocalToWorld             c6       4
//   FogInScattering          c10      4
//   WorldToLocal             c14      3
//   TemporalAAParameters     c17      1
//   SharedFogParameter0      c18      1
//   SharedFogParameter1      c19      1
//   SharedFogParameter2      c20      1
//   SharedFogParameter3      c21      1
//   bUseExponentialHeightFog c22      1
//   FogMaxHeight             c23      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 0, 0.00999999978
    def c24, 0.499000013, 0.5, 0.00100000005, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord5 o4
    dcl_position o5
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1, v2, c5.x, c5.y
    mad r2.xyz, v1.yzxw, c5.x, c5.y
    mul r3.xyz, r1.zxyw, r2
    mad r2.xyz, r1.yzxw, r2.yzxw, -r3
    mul r2.xyz, r1.w, r2
    mul r3.xyz, r1.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r1.zxyw, -r3
    mul r3.xyz, r1.w, r3
    mul r4, r0.y, c1
    mad r4, c0, r0.x, r4
    mad r4, c2, r0.z, r4
    mad r4, c3, r0.w, r4
    mul r1.w, r4.w, c17.z
    mad o5.xy, r1.w, c17, r4
    mad r5.xyz, r0, -c4.w, c4
    mul r6.xyz, r5.y, c15
    mad r5.xyw, c14.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c16, r5.z, r5.xyww
    dp3 o3.x, r3, r5
    dp3 o3.y, r2, r5
    dp3 o3.z, r1, r5
    abs r1.x, c22.x
    if_lt -r1.x, r1.x
      add r1.xyz, r0, -c4
      dp3 r1.w, r1, r1
      rsq r1.w, r1.w
      rcp r2.x, r1.w
      add r2.x, r2.x, -c18.w
      max r2.x, r2.x, c5.z
      mul r2.x, r2.x, c18.x
      slt r2.y, c5.w, r1_abs.z
      lrp r3.x, r2.y, r1.z, c5.w
      mul r2.y, r3.x, -c18.y
      exp r2.y, r2.y
      add r2.y, -r2.y, -c5.y
      mul r2.z, r3.x, c18.y
      rcp r2.z, r2.z
      mul r2.y, r2.z, r2.y
      mul r2.x, r2.y, r2.x
      mul r1.xyz, r1.w, r1
      dp3 r1.x, c21, r1
      mad r1.x, r1.x, -c24.x, c24.y
      pow r2.y, r1.x, c18.z
      mov r1.xyz, c20
      add r1.xyz, -r1, c19
      mad r1.xyz, r2.y, r1, c20
      exp r1.w, -r2.x
      min r1.w, r1.w, -c5.y
      max r1.w, r1.w, c19.w
      add r2.x, -r1.w, -c5.y
      mul o2.xyz, r1, r2.x
      mov o2.w, r1.w
    else
      add r1.xyz, r0, -c4
      dp3 r1.x, r1, r1
      rsq r1.x, r1.x
      rcp r1.x, r1.x
      mov r2.z, c4.z
      add r3, -r2.z, c21
      sge r1.y, c24.z, r1_abs.z
      lrp r2.x, r1.y, c24.z, r1.z
      rcp r1.y, r2.x
      mul_sat r3, r1.y, r3
      add r2, -r2.z, c23
      mul_sat r2, r1.y, r2
      add r1, r1.x, -c20
      max r1, r1, c5.z
      add r2, -r3, r2
      mul r1, r1, r2_abs
      slt r2, r1, c19
      mul r1, r1, c18
      exp r3.x, r1.x
      exp r3.y, r1.y
      exp r3.z, r1.z
      exp r3.w, r1.w
      mul r1, r2, r3
      mad r2, r2, r3, c5.y
      mul r3.xyz, r2.x, c10
      mov r3.w, r1.x
      mul r3, r1.y, r3
      mad r3.xyz, r2.y, c11, r3
      mul r3, r1.z, r3
      mad r3.xyz, r2.z, c12, r3
      mul r1, r1.w, r3
      mad o2.xyz, r2.w, c13, r1
      mov o2.w, r1.w
    endif
    mov o0, v3
    mov o1, c5.z
    mov o3.w, -c5.y
    mov o4, r0
    mov o5.zw, r4

// approximately 100 instruction slots used
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