//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float4 PreViewTranslation;
//   float4 UniformVertexScalars_0;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   ViewProjectionMatrix   c0       4
//   CameraPositionVS       c4       1
//   PreViewTranslation     c5       1
//   LocalToWorld           c6       4
//   WorldToLocal           c10      3
//   UniformVertexScalars_0 c13      1
//

    vs_3_0
    def c14, 0.00784313772, -1, 0.00300000003, -0
    def c15, 0.142857149, 0.5, 6.28318548, -3.14159274
    def c16, 10, 2, 0, 0
		  def c253, 0, 0, 0.0625, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
	dcl_2d s1
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mad r0.xyz, v1.yzxw, c14.x, c14.y
    mad r1, v2, c14.x, c14.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    add r0.w, r3.x, -c5.x
    mov r4.z, c14.z
    mad r0.w, r0.w, r4.z, c13.x
    mad r0.w, r0.w, c15.x, c15.y
    frc r0.w, r0.w
    mad r0.w, r0.w, c15.z, c15.w
    sincos r4.y, r0.w
    mad r3.xyz, r4.y, c16.xxyw, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o3.x, r2, r4
    dp3 o3.y, r0, r4
    dp3 o3.z, r1, r4
    mov o0, v3
    mul o1, -c14.yyww, v4.xyxx
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mov r12, r0
    mov o4, r0
		 texldl r11, c253.z, s1
	 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12
    mov o3.w, -c14.y

// approximately 43 instruction slots used
 