//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 LightMapScale[2];
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//   LightMapScale        c13      2
//   TemporalAAParameters c15      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 2.20000005, -0
		 def c253, 0, 0, 0.0625, 1
	dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord5 v5
    dcl_texcoord6 v6
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2.xyz
    dcl_texcoord3 o3.xyz
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o4.x, r2, r4
    dp3 o5.x, r2, c12
    dp3 o4.y, r0, r4
    dp3 o5.y, r0, c12
    dp3 o4.z, r1, r4
    dp3 o5.z, r1, c12
    log r0.x, v5.x
    log r0.y, v5.y
    log r0.z, v5.z
    mul r0.xyz, r0, c5.z
    exp r1.x, r0.x
    exp r1.y, r0.y
    exp r1.z, r0.z
    mul o2.xyz, r1, c13
    log r0.x, v6.x
    log r0.y, v6.y
    log r0.z, v6.z
    mul r0.xyz, r0, c5.z
    exp r1.x, r0.x
    exp r1.y, r0.y
    exp r1.z, r0.z
    mul o3.xyz, r1, c14
    mov o0, v3
    mul o1, -c5.yyww, v4.xyxx
    mov o4.w, -c5.y
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c15.z
    mad r0.xy, r1.x, c15, r0
    mov r12, r0
    mov o7, r0
				 texldl r11, c253.z, s1
	 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 49 instruction slots used
 