//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//   TemporalAAParameters c13      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 1, 0
	def c253, 0, 0, 0.0625, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord1 v5
	  dcl_2d s0
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord6 o2
    dcl_texcoord5 o3
    dcl_position o4
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o2.x, r2, r4
    dp3 o2.y, r0, r4
    dp3 o2.z, r1, r4
    mov o0, v3
    mov o1.xy, v4
    mov o1.zw, v5.xyyx
    mov o2.w, c5.z
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
	    mov o4, r0
	 texldl r11, c253.z, s0
	 mov r12, r0
	 if_ne c253.w, r12.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
    mov o3, r12

// approximately 31 instruction slots used
 