//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 CameraWorldPos;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   sampler2D PixelTexture2D_4;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   CameraWorldPos          c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ViewProjectionMatrix    c8       4
//   UniformPixelVector_0    c12      1
//   UniformPixelVector_1    c13      1
//   UniformPixelVector_2    c14      1
//   UniformPixelVector_3    c15      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//   PixelTexture2D_3        s4       1
//   PixelTexture2D_4        s5       1
//

    ps_3_0
    def c3, 0, 2, -0.5, -50
    def c4, 0.00100000005, 2, -1, -0
    def c5, 0.0133333337, 0.00066666666, 0.0500000007, 4
    def c6, 2, 1, -99, 0.00999999978
    def c7, 4, 1, 0, 0
	def c200, 0.0, 0.0, 0.0625, 0
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2
	dcl_texcoord3 v3
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
	dcl_2d s14
	mov r16, v2
    mul r0.xyz, c9.xyww, r16.y
    mad r0.xyz, c8.xyww, r16.x, r0
    mad r0.xyz, c10.xyww, r16.z, r0
    mad r0.xyz, c11.xyww, r16.w, r0
			texldl r11, c200.z, s14
add r11.y, r0.z, -r11.y
mul r11.x, r11.x, r11.y
add r0.x, r0.x, r11.x
    rcp r0.w, r0.z
    mul r0.xy, r0.w, r0
    mad r1.xy, r0, c1, c1.wzzw
    mov_pp r1.zw, c3.x
    texldl r2, r1, s0
    texld r1, r1, s0
    mov r0.y, c6.y
    add r0.x, r0.y, -c2.y
    add r0.x, -r0.x, r2.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r0.z
    mul r0.xyz, r0.x, c5
    mov_sat_pp oC0.w, r0.z
    mov_sat r0.xy, r0
    add r2, c0.xyxy, v2.xyxy
    mul r0.zw, r2, c6.w
    texld r3, r0.zwzw, s3
    mad r0.xzw, r0.x, -r3.xyyz, r3.xyyz
    mov r3.x, c4.x
    mad r2.zw, r2.xyxy, r3.x, c13.xyxy
    mad r2.xy, r2, r3.x, c14
    texld r3, r2, s1
    mad r3.xyz, r3, c4.y, c4.z
    texld r2, r2.zwzw, s1
    mad r2.xyz, r2, c4.y, c4.z
    mad r2.xyz, r3, -c4.zzww, r2
    nrm r4.xyz, v1
    mad r4.xyz, r4.z, c3.xxyw, -r4
    dp3 r1.w, r2, r4
    dp3 r2.x, r3, r4
    texld r2, r2.x, s4
    texld r3, r1.w, s2
    texld r4, r1.w, s5
    mul r1.w, r2.x, r4.x
    mad r0.xzw, r3.xyyz, c15.xyyz, r0
    mad r0.xzw, r1.w, -c3.w, r0
    mad r2.xyz, r0.xzww, -c7.x, c7.y
    add r3.xyz, r1, c3.z
    max r4.xyz, r3, c3.x
    add r5.xyz, r4, c3.w
    mad r4.xyz, r4, -c6.x, c6.y
    cmp r4.xyz, r5, c6.z, r4
    mad r2.xyz, r4, -r2, c6.y
    mul r4.xyz, r0.xzww, c5.w
    mul r4.xyz, r1, r4
    add r1.xyz, -r1, -c3.z
    add r4.xyz, r4, r4
    cmp r1.xyz, r1, r4, r2
    cmp r1.xyz, r3, r1, r4
    lrp r2.xyz, r0.y, r0.xzww, r1
    add_pp r0.xyz, r2, c12
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 59 instruction slots used (9 texture, 50 arithmetic)
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