//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelVector_4    c11      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c3, 0, 2, -1, 0.100000001
    def c4, 0.0500000007, 0.5, 0.0599999987, 0.600000024
    def c5, 0.00033333333, 0.899999976, 0.000199999995, 1
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2.xyw
    dcl_texcoord v3.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v2.w
    mul r0.xy, r0.x, v2
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c3.x
    texldl r0, r0, s0
    mov r1.yzw, c3
    add r0.x, -r1.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -v2.w
    mul r0.x, r0.x, c5.x
    max r1.x, r0.x, c3.x
    min r0.x, r1.x, c5.y
    mad_sat r0.y, v2.w, -c5.z, c5.w
    mul_pp oC0.w, r0.y, r0.x
    texld r0, v3, s1
    mad r0.xyz, r0, c3.y, c3.z
    mul r0.xyz, r0, c4.xxyw
    nrm r2.xyz, v1
    mad r2.xyz, r2.z, c3.xxyw, -r2
    dp3 r0.x, r2, r0
    add r0.xy, r0.x, c9
    texld r0, r0, s2
    mad r1.xz, v3.xyyw, r1.w, c10.xyyw
    texld r2, r1.xzzw, s2
    mov r1.z, c4.z
    mad r1.xz, v3.xyyw, r1.z, c11.xyyw
    texld r3, r1.xzzw, s2
    add r1.xzw, r2.xyyz, r3.xyyz
    mad r0.xyz, r1.xzww, c4.w, r0
    mul r0.xyz, r0, c8
    mad_pp r0.xyz, r0, r1.y, c0
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 36 instruction slots used (6 texture, 30 arithmetic)
 