//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelScalars_0   c9       1
//   SceneColorTexture       s0       1
//

    ps_3_0
    def c3, -0.5, 0, 2, 1
    def c4, 1.29999995, 9.99999997e-007, 1.99999995e-005, 0
    dcl_texcoord4 v0.w
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    add r0.xy, c3.x, v2
    dp2add r0.x, r0, r0, c3.y
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, -c3.z, c3.w
    mul r0.yzw, r0.x, c8.xxyz
    mul r0.yzw, r0, c4.x
    cmp r0.xyz, r0.x, r0_abs.yzww, c3.y
    max r1.xyz, r0, c4.y
    log r0.x, r1.x
    log r0.y, r1.y
    log r0.z, r1.z
    mul r0.xyz, r0, c9.w
    exp r1.x, r0.x
    exp r1.y, r0.y
    exp r1.z, r0.z
    add_pp r0.xyz, r1, c0
    mul r0.xyz, r0, v0.w
    rcp r0.w, v1.w
    mul r1.xy, r0.w, v1
    mad r1.xy, r1, c1, c1.wzzw
    mov r1.zw, c3.y
    texldl r1, r1, s0
    mov r0.w, c3.w
    add r0.w, r0.w, -c2.y
    add r0.w, -r0.w, r1.w
    rcp r0.w, r0.w
    mad r0.w, -c2.x, r0.w, -v1.w
    mul_sat_pp r0.w, r0.w, c4.z
    mul_pp oC0.xyz, r0.w, r0
    mov oC0.w, c3.y

// approximately 33 instruction slots used (2 texture, 31 arithmetic)
 