//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 CameraWorldPos;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   CameraWorldPos          c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ViewProjectionMatrix    c8       4
//   UniformPixelVector_0    c12      1
//   UniformPixelVector_1    c13      1
//   UniformPixelVector_2    c14      1
//   UniformPixelVector_3    c15      1
//   UniformPixelScalars_2   c16      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//

    ps_3_0
    def c3, -0.0131999999, 0.00100000005, 1, 0.75
    def c4, 0.800000012, 0, 0.00499999989, -200
    def c5, 2, 0, 0, 0
		  def c200, 0.5, 0, 0.0625, 0
    dcl_texcoord4 v0.w
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2
    dcl_color v3.x
    dcl_texcoord v4.xy
	dcl_texcoord3 v5
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
	dcl_2d s14
    add r0.xy, c0.yzzw, v2.yzzw
    mov r1.yz, c3
    mad r0.zw, r0.xyxy, r1.y, c14.xyxy
    mad r0.xy, r0, r1.y, c15
    texld r2, r0, s2
    dp2add r0.x, r2, -r2, c3.z
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    texld r2, r0.zwzw, s2
    dp2add r0.y, r2, -r2, c3.z
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    add r0.x, r0.x, r0.y
    texld r0, r0.x, s2
    add r0.xz, c13.xyyw, v4.xyyw
    texld r2, r0.xzzw, s1
    mad r0.x, r2.x, v3.x, r0.y
    dp3 r0.y, v1, v1
    rsq r0.y, r0.y
    mul r0.yz, r0.y, v1.xxyw
    mad r0.yz, r0, c3.x, v4.xxyw
    add r0.yz, r0, c13.xxyw
    texld r2, r0.yzzw, s1
    mul r0.y, r2.x, v3.x
    mad r0.x, r0.y, c3.w, r0.x
    mul r0.x, r0.x, c4.x
    mul r0.yzw, c9.xxyw, v2.y
    mad r0.yzw, c8.xxyw, v2.x, r0
    mad r0.yzw, c10.xxyw, v2.z, r0
    mad r0.yzw, c11.xxyw, v2.w, r0
					texldl r11, c200.z, s14
add r11.y, r0.w, -r11.y
    rcp r1.x, r0.w
	mul r11.x, r11.x, r11.y
add r0.y, r0.y, r11.x
    mul r0.yz, r0, r1.x
    mad r2.xy, r0.yzzw, c1, c1.wzzw
    mov r2.zw, c4.y
    texldl r2, r2, s0
    add r0.y, r1.z, -c2.y
    add r0.y, -r0.y, r2.w
    rcp r0.y, r0.y
    mad r0.y, -c2.x, r0.y, -r0.w
    add r0.z, r0.w, c4.w
    mul_sat r0.z, r0.z, c16.y
    add r0.z, -r0.z, c3.z
    mul_sat r0.y, r0.y, c4.z
    mul r0.y, r0.y, r0.z
    mad r0.x, r0.x, -r0.y, c3.z
    texld r0, r0.x, s3
    mul r0.xyz, r0, c16.w
    mov r1.x, c5.x
    mad_pp r0.xyz, r0, r1.x, c12
    mul_pp oC0.xyz, r0, v0.w
    mov oC0.w, c4.y

// approximately 54 instruction slots used (8 texture, 46 arithmetic)
 