//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelScalars_2   c10      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//

    ps_3_0
    def c3, 3, 0.5, 2, 0.100000001
    def c4, 0.400000006, 1, 0, 0.00444444455
    def c5, 0, 1, 0.100000001, 0.200000003
    def c6, -16, 0.015625, 0, 0
    dcl_texcoord4 v0.w
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2.xyw
    dcl_color v3.xyz
    dcl_texcoord v4.xy
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v2.w
    mul r0.xy, r0.x, v2
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.z
    texldl r0, r0, s0
    mov r0.yz, c4
    add r0.x, r0.y, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -v2.w
    mul_sat r0.x, r0.x, c4.w
    mov r1, c3
    mad r1.zw, v4.xyxy, r1, c9.xyxy
    texld r2, r1.zwzw, s1
    mul r0.w, r2.x, c4.x
    mad r1.xy, v4, r1, c8
    texld r1, r1, s1
    mad r0.w, r1.x, c4.x, r0.w
    dp3 r1.x, v1, v1
    rsq r1.x, r1.x
    mad r1.y, v1.z, -r1.x, c3.y
    mul r1.x, r1.x, v1.z
    mov_sat r1.y, -r1.y
    mul r0.w, r0.w, r1.y
    mad r1.yzw, c10.y, r0.xyzy, r0.xzyz
    mul r0.yzw, r0.w, r1
    mov r2.xz, v3
    mov r2.y, c10.y
    mul r0.yzw, r0, r2.xxyz
    mad r1.yzw, v3.y, c5.xxyx, c5.xzxw
    mul r0.yzw, r0, r1
    mul r0.xyz, r0.yzww, r0.x
    add r0.w, c6.x, v2.w
    mul_sat r0.w, r0.w, c6.y
    mul r0.xyz, r0, r0.w
    cmp r0.xyz, r1.x, r0, c4.z
    add_pp r0.xyz, r0, c0
    mul_pp oC0.xyz, r0, v0.w
    mov oC0.w, c4.z

// approximately 40 instruction slots used (4 texture, 36 arithmetic)
 