//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 CameraWorldPos;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   CameraWorldPos          c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ViewProjectionMatrix    c8       4
//   UniformPixelVector_0    c12      1
//   UniformPixelVector_1    c13      1
//   UniformPixelVector_2    c14      1
//   UniformPixelVector_3    c15      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//

    ps_3_0
    def c3, 0, 2, 1, 9.99999997e-007
    def c4, 0.00999999978, 0.00100000005, 2, -1
    def c5, 5, 0.0133333337, 0.00133333332, 0.0250000004
    def c6, 0.920000017, 4.99999987e-006, 1, 0
	def c200, 0.0, 0.0, 0.0625, 0
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
	dcl_2d s14
    mul r0.xyz, c9.xyww, v2.y
    mad r0.xyz, c8.xyww, v2.x, r0
    mad r0.xyz, c10.xyww, v2.z, r0
    mad r0.xyz, c11.xyww, v2.w, r0
					texldl r11, c200.z, s14
add r11.y, r0.z, -r11.y
mul r11.x, r11.x, r11.y
add r0.x, r0.x, r11.x
    rcp r0.w, r0.z
    mul r0.xy, r0.w, r0
    mad r1.xy, r0, c1, c1.wzzw
    mov r1.zw, c3.x
    texldl r2, r1, s0
    texld r1, r1, s0
    add r0.xyw, -r1.xyzz, c3.z
    max r1.xyz, r0_abs.xyww, c3.w
    mul r0.xyw, r1.xyzz, r1.xyzz
    mul r0.xyw, r0, r0
    mov r1.z, c3.z
    add r1.x, r1.z, -c2.y
    add r1.x, -r1.x, r2.w
    rcp r1.x, r1.x
    mad r0.z, -c2.x, r1.x, -r0.z
    mul_pp r1.x, r1.x, -c2.x
    mad_sat r1.x, r1.x, -c6.y, c6.z
    mul r1.yzw, r0.z, c5
    max r0.z, r1.w, c3.x
    mov_sat r1.yz, r1
    min r1.w, r0.z, c6.x
    mul_pp oC0.w, r1.w, r1.x
    mul r2.xyz, r0.xyww, r0.xyww
    mul r2.xyz, r2, r2
    mad r0.xyz, r0.xyww, -r2, c3.z
    add r2, c0.xyxy, v2.xyxy
    mul r1.xw, r2.zyzw, c4.x
    texld r3, r1.xwzw, s3
    mul r3.xyz, r3, c5.x
    mad r1.xyw, r1.y, -r3.xyzz, r3.xyzz
    mov r3.y, c4.y
    mad r2.zw, r2.xyxy, r3.y, c13.xyxy
    mad r2.xy, r2, r3.y, c14
    texld r3, r2, s1
    mad r3.xyz, r3, c4.z, c4.w
    texld r2, r2.zwzw, s1
    mad r2.xyz, r2, c4.z, c4.w
    mad r2.xyz, r3, c3.zzxw, r2
    nrm r3.xyz, v1
    mad r3.xyz, r3.z, c3.xxyw, -r3
    dp3 r0.w, r2, r3
    texld r2, r0.w, s2
    mad r1.xyw, r2.xyzz, c15.xyzz, r1
    mul r2.xyz, r0, r1.xyww
    mad r0.xyz, r0, -r1.xyww, r1.xyww
    mad r0.xyz, r1.z, r0, r2
    add_pp r0.xyz, r0, c12
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 55 instruction slots used (7 texture, 48 arithmetic)
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