//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   UniformPixelScalars_0   c8       1
//   UniformPixelScalars_1   c9       1
//   UniformPixelScalars_2   c10      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//

    ps_3_0
    def c2, 0.300000012, 0.589999974, 0.109999999, 1
    def c3, -0.426999986, -0.100000016, 0, 1
    def c4, -0.199999988, -0.99000001, 1, 0
    def c5, 1, 0.126000047, -0.074000001, 0
    def c6, 4, 3, -0.5, 1
    def c7, -0.972199976, 0, -0.601000011, 1
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    mov r0.x, c8.x
    mad r0.xyz, r0.x, c3, c3.w
    mov r1, c4
    mad r2.xyz, c9.x, r1.xyyw, r1.z
    mul r0.xyz, r0, r2
    mov r2.yz, c9
    mad r2.xyw, r2.y, c5.xyzz, c5.x
    mad r3.xyz, r2.z, c6, c6.w
    mul r2.xyz, r2.xyww, r3
    mul r0.xyz, r0, r2
    texld r2, v2, s1
    mul r0.w, r2.x, c9.w
    mad r2.xyz, r0.w, c7, c7.w
    mad r1.xyz, c10.x, r1.xxww, r1.z
    mul r1.xyz, r1, r2
    mul r0.xyz, r0, r1
    rcp r0.w, v1.w
    mul r1.xy, r0.w, v1
    mad r1.xy, r1, c1, c1.wzzw
    texld_pp r1, r1, s0
    dp3 r0.w, r1, c2
    lrp r2.xyz, c8.w, r0.w, r1
    mad_pp r0.xyz, r2, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c2.w

// approximately 25 instruction slots used (2 texture, 23 arithmetic)
 