//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   sampler2D PixelTexture2D_4;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//   PixelTexture2D_3        s4       1
//   PixelTexture2D_4        s5       1
//

    ps_3_0
    def c3, 2, -1, 1, 0
    def c4, 5, 0.0133333337, 0.00033333333, 0.00999999978
    def c5, 2, 1, -99, 0.550000012
    def c6, 0, 2, -0.5, -50
    def c7, 4, 1, 0, 0
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2.xyw
    dcl_texcoord v3.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    rcp r0.x, v2.w
    mul r0.xy, r0.x, v2
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c6.x
    texldl r1, r0, s0
    texld r0, r0, s0
    mov r2.yw, c5
    add r0.w, r2.y, -c2.y
    add r0.w, -r0.w, r1.w
    rcp r0.w, r0.w
    mad r0.w, -c2.x, r0.w, -v2.w
    mul r1.xyz, r0.w, c4.yzww
    mov_sat_pp oC0.w, r1.z
    mov_sat r1.xy, r1
    mad r1.zw, v3.xyxy, r2.w, c8.xyxy
    texld r2, r1.zwzw, s1
    mad r2.xyz, r2, c3.x, c3.y
    mov r1.z, c6.z
    mad r1.zw, v3.xyxy, -r1.z, c9.xyxy
    texld r3, r1.zwzw, s1
    mad r3.xyz, r3, c3.x, c3.y
    mad r2.xyz, r3, c3.zzww, r2
    nrm r4.xyz, v1
    mad r4.xyz, r4.z, c6.xxyw, -r4
    dp3 r0.w, r2, r4
    dp3 r1.z, r3, r4
    texld r2, r1.z, s4
    texld r3, r0.w, s5
    texld r4, r0.w, s2
    mul r0.w, r2.x, r3.x
    mul r1.zw, c4.x, v3.xyxy
    texld r2, r1.zwzw, s3
    mad r1.xzw, r1.x, -r2.xyyz, r2.xyyz
    mad r1.xzw, r4.xyyz, c10.xyyz, r1
    mad r1.xzw, r0.w, -c6.w, r1
    mad r2.xyz, r1.xzww, -c7.x, c7.y
    add r3.xyz, r0, c6.z
    max r4.xyz, r3, c6.x
    add r5.xyz, r4, c6.w
    mad r4.xyz, r4, -c5.x, c5.y
    cmp r4.xyz, r5, c5.z, r4
    mad r2.xyz, r4, -r2, c5.y
    mul r4.xyz, r1.xzww, c7.x
    mul r4.xyz, r0, r4
    add r0.xyz, -r0, -c6.z
    add r4.xyz, r4, r4
    cmp r0.xyz, r0, r4, r2
    cmp r0.xyz, r3, r0, r4
    lrp r2.xyz, r1.y, r1.xzww, r0
    add_pp r0.xyz, r2, c0
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 54 instruction slots used (9 texture, 45 arithmetic)
 