//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   LightDirection       c12      1
//

    vs_3_0
    def c13, 0.00784313772, -1, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    dcl_position o6
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c13.x, c13.y
    dp3 o4.x, r2, r1
    mad r3, v2, c13.x, c13.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o4.y, r4, r1
    dp3 o4.z, r3, r1
    mov r1.xyz, c12
    mul r5.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    dp3 o2.x, r2, r1
    dp3 o2.y, r4, r1
    dp3 o2.z, r3, r1
    mov o0, v3
    mov o1.xy, v4
    mov o1.zw, v5.xyyx
    mov o3, c13.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o5, r0
    mov o6, r0

// approximately 33 instruction slots used
 