//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   lightzPositionAndInvRadius c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    dcl_position o6
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c13.x, c13.y
    dp3 o4.x, r2, r1
    mad r3, v2, c13.x, c13.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o4.y, r4, r1
    dp3 o4.z, r3, r1
    add r1.xyz, -r0, c12
    mul r5.xyz, r1.y, c10
    mad r5.xyz, c9, r1.x, r5
    mad r5.xyz, c11, r1.z, r5
    mul o3.xyz, r1, c12.w
    dp3 o2.x, r2, r5
    dp3 o2.y, r4, r5
    dp3 o2.z, r3, r5
    mov o0, v3
    mul o1, c13.zzww, v4.xyxx
    mov o3.w, c13.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 33 instruction slots used
 

