//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fising[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   fising           c9       4
//   WorldToLocal              c13      3
//   ShadowCoordinateScaleBias c16      1
//   FogDistanceScale          c17      1
//   FogExtinctionDistance     c18      1
//   FogStartDistance          c19      1
//   FogMinHeight              c20      1
//   FogMaxHeight              c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color v4
    dcl_texcoord v5
    dcl_texcoord1 v6
    dcl_texcoord2 v7
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mad o1.xy, v4, c16, c16.wzzw
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c22.x, c22.y
    dp3 o6.x, r2, r1
    mad r3, v2, c22.x, c22.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o7.x, r2, c15
    mul r2.xyz, r3.w, r4
    dp3 o6.y, r2, r1
    dp3 o7.y, r2, c15
    dp3 o6.z, r3, r1
    dp3 o7.z, r3, c15
    mov r1.z, c4.z
    add r2, -r1.z, c20
    add r1.xyw, r0.xyzz, -c4.xyzz
    sge r3.x, c22.z, r1_abs.w
    lrp r4.x, r3.x, c22.z, r1.w
    dp3 r1.x, r1.xyww, r1.xyww
    rcp r1.y, r4.x
    mul_sat r2, r2, r1.y
    add r3, -r1.z, c21
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c19
    max r1, r1, c22.w
    mul r1, r2_abs, r1
    slt r2, r1, c18
    mul r1, r1, c17
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c22.y
    mul r2, r2, r3
    mul r3.xyz, r1.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c11, r3
    mul r2, r2.w, r3
    mad o4.xyz, r1.w, c12, r2
    mov o4.w, r2.w
    mov o0, v3
    mov o2.xy, v5
    mov o2.zw, v6.xyyx
    mul o3, c22_abs.yyww, v7.xyxx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
    mov o6.w, c22.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 64 instruction slots used
 

