//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c5       4
//

    vs_3_0
	     def c200, 0.85, 0, 0.0625, 0.0
     def c220, 0.85, 0, 0.0625, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_color1 v3
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_color1 o2
    dcl_position o3
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r3, c8, v0.w, r0
			mov r14.x, c251.x
  	if_eq r14.x, c200.w
 	texldl r1, c220.z, s0
     mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
	mov o3, r3
    mov o0.xy, v1
    mov o1, v2
    mov o2, v3

// approximately 7 instruction slots used
 