//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fising[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   fising       c9       4
//   CameraRight           c13      1
//   CameraUp              c14      1
//   FogDistanceScale      c15      1
//   FogExtinctionDistance c16      1
//   FogStartDistance      c17      1
//   FogMinHeight          c18      1
//   FogMaxHeight          c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c20, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c21, 0.00100000005, 0, -1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord3 v6
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3.xy
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mul r0.xy, v1.zwzw, v1
    add r0.zw, -c20.y, v3.xyxy
    mul r0.xy, r0, r0.zwzw
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    mad r0.z, v2.x, c20.x, c20.y
    frc r0.z, r0.z
    mad r0.z, r0.z, c20.z, c20.w
    sincos r2.xy, r0.z
    mul r3, r2.y, c13
    mad r3, -r2.x, c14, r3
    mad r1, r0.x, r3, r1
    mul r4, r2.x, c13
    mad r2, r2.y, c14, r4
    mad r0, r0.y, r2, r1
    mad r1.xyz, r0, -c4.w, c4
    dp3 o6.x, r3, r1
    dp3 o6.y, r2, r1
    mul r4.xyz, r3.zxyw, r2.yzxw
    mad r2.xyw, r3.yzzx, r2.zxzy, -r4.xyzz
    mov o7.x, r3.z
    mov o7.y, r2.z
    nrm r3.xyz, r2.xyww
    dp3 o6.z, r3, r1
    mov o7.z, r3.z
    add r1.xyz, r0, -c4
    sge r1.w, c21.x, r1_abs.z
    lrp r2.x, r1.w, c21.x, r1.z
    dp3 r1.x, r1, r1
    rcp r1.y, r2.x
    mov r1.z, c4.z
    add r2, -r1.z, c18
    mul_sat r2, r1.y, r2
    add r3, -r1.z, c19
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c17
    max r1, r1, c21.y
    mul r1, r2_abs, r1
    slt r2, r1, c16
    mul r1, r1, c15
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c21.z
    mul r2, r2, r3
    mul r3.xyz, r1.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c11, r3
    mul r2, r2.w, r3
    mad o4.xyz, r1.w, c12, r2
    mov o4.w, r2.w
    mov o0.xy, v3
    mov o1, v4
    mov o2, v5
    mov o3.xy, v6
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
    mov o6.w, c21.y
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 80 instruction slots used
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