//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzMapScale        c12      3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c15, 0.00392156886, 0.00784313772, -1, 9.99999975e-005
    def c16, 2.20000005, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord5 v3
    dcl_texcoord6 v4
    dcl_texcoord7 v5
    dcl_texcoord v6
    dcl_texcoord1 v7
    dcl_texcoord2 v8
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2
    dcl_texcoord1 o3
    dcl_texcoord2 o4
    dcl_texcoord3 o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7
    dcl_texcoord6 o8
    dcl_texcoord7 o9.xyz
    dcl_position o10
    mul o0, c15.x, v2
    mul o1.xyz, c15.x, v1
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c15.y, c15.z
    dp3 o8.x, r2, r1
    mad r3, v2, c15.y, c15.z
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o9.x, r2, c11
    mul r2.xyz, r3.w, r4
    dp3 o8.y, r2, r1
    dp3 o9.y, r2, c11
    dp3 o8.z, r3, r1
    dp3 o9.z, r3, c11
    max r1.xyz, c15.w, v3_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c16.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o4.xyz, r2, c12
    max r1.xyz, c15.w, v4_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c16.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o5.xyz, r2, c13
    max r1.xyz, c15.w, v5_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c16.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o6.xyz, r2, c14
    mov o2.xy, v6
    mov o2.zw, v7.xyyx
    mul o3, c16.yyzz, v8.xyxx
    mov o4.w, c16.z
    mov o5.w, c16.z
    mov o6.w, c16.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o10, r0
    mov o8.w, c16.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 61 instruction slots used
 

