//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 EdgeSampleOffsets[4];
//   float2 InvRandomAngleTextureSize;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[6];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   RefiningSampleOffsets     c2       6
//   ScreenToShadowMatrix      c8       4
//   EdgeSampleOffsets         c12      4
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c16, 0.999000013, 1, 0.5, -2
    def c17, 1, -1, 0, 0.125
    def c18, 0.125, 9.99999975e-005, -0.999899983, 0.0833333358
    def c19, 0.699999988, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
	dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v0.w
    mul r0.yz, r0.x, v0.xxyw
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    texld_pp r1, r1, s0
    mul r0.yz, r0, r1.w
    mul r2, r0.z, c9
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.y, r0.y, -r16.x
    mad r2, c8, r0.y, r2
    mad r1, c10, r1.w, r2
    add r1, r1, c11
    rcp r0.y, r1.w
    mul r2, r1.xyxy, r0.y
    min r3.z, r1.z, c16.x
    mad r0.xz, v0.xyyw, r0.x, c16.y
    mul r0.xz, r0, c0.xyyw
    mul r0.xz, r0, c16.z
    texld r4, r0.xzzw, s2
    mad_pp r4, r4.yxyx, -c16.w, -c16.y
    mul_pp r5, r4.wzwz, c17.xyxy
    mad r6, r5, c12.xxzz, r2
    mad_pp r6, r4, c12.yyww, r6
    mul r3.xyw, r6.xyzx, c17.xxzz
    texldl_pp r7, r3, s1
    mul r3.xyw, r6.zwzx, c17.xxzz
    texldl_pp r6, r3, s1
    add_pp r0.x, r7.x, r6.x
    mad r6, r5, c13.xxzz, r2
    mad_pp r6, r4, c13.yyww, r6
    mov_pp r3.xy, r6
    texldl_pp r7, r3, s1
    add_pp r0.x, r0.x, r7.x
    mov_pp r3.xy, r6.zwzw
    texldl_pp r6, r3, s1
    add_pp r0.x, r0.x, r6.x
    mad r6, r5, c14.xxzz, r2
    mad_pp r6, r4, c14.yyww, r6
    mov_pp r3.xy, r6
    texldl_pp r7, r3, s1
    add_pp r0.x, r0.x, r7.x
    mov_pp r3.xy, r6.zwzw
    texldl_pp r6, r3, s1
    add_pp r0.x, r0.x, r6.x
    mad r2, r5, c15.xxzz, r2
    mad_pp r2, r4, c15.yyww, r2
    mov_pp r3.xy, r2
    texldl_pp r4, r3, s1
    add_pp r0.x, r0.x, r4.x
    mov_pp r3.xy, r2.zwzw
    texldl_pp r2, r3, s1
    add_pp r0.x, r0.x, r2.x
    mul_pp r0.z, r0.x, c17.w
    mad r0.w, r0.x, -c18.x, c18.y
    cmp r0.w, r0.w, c17.z, c17.x
    mad r0.x, r0.x, c18.x, c18.z
    cmp r0.x, r0.x, c17.z, c17.x
    mul r0.x, r0.w, r0.x
    if_ne r0.x, -r0.x
      mad_pp r2, r1.xyxy, r0.y, c2
      mov_pp r3.xy, r2
      texldl_pp r4, r3, s1
      mov_pp r3.xy, r2.zwzw
      texldl_pp r2, r3, s1
      add_pp r0.x, r4.x, r2.x
      mad_pp r2, r1.xyxy, r0.y, c3
      mov_pp r3.xy, r2
      texldl_pp r4, r3, s1
      add_pp r0.x, r0.x, r4.x
      mov_pp r3.xy, r2.zwzw
      texldl_pp r2, r3, s1
      add_pp r0.x, r0.x, r2.x
      mad_pp r2, r1.xyxy, r0.y, c4
      mov_pp r3.xy, r2
      texldl_pp r4, r3, s1
      add_pp r0.x, r0.x, r4.x
      mov_pp r3.xy, r2.zwzw
      texldl_pp r2, r3, s1
      add_pp r0.x, r0.x, r2.x
      mad_pp r2, r1.xyxy, r0.y, c5
      mov_pp r3.xy, r2
      texldl_pp r4, r3, s1
      add_pp r0.x, r0.x, r4.x
      mov_pp r3.xy, r2.zwzw
      texldl_pp r2, r3, s1
      add_pp r0.x, r0.x, r2.x
      mad_pp r2, r1.xyxy, r0.y, c6
      mov_pp r3.xy, r2
      texldl_pp r4, r3, s1
      add_pp r0.x, r0.x, r4.x
      mov_pp r3.xy, r2.zwzw
      texldl_pp r2, r3, s1
      add_pp r0.x, r0.x, r2.x
      mad_pp r1, r1.xyxy, r0.y, c7
      mov_pp r3.xy, r1
      texldl_pp r2, r3, s1
      add_pp r0.x, r0.x, r2.x
      mov_pp r3.xy, r1.zwzw
      texldl_pp r1, r3, s1
      add_pp r0.x, r0.x, r1.x
      mad_pp r0.x, r0.x, c18.w, -r0.z
      mad_pp r0.z, r0.x, c19.x, r0.z
    endif
    mul_pp r0.x, r0.z, r0.z
    mul_pp oC0, r0.z, r0.x

// approximately 124 instruction slots used (42 texture, 82 arithmetic)
 

