//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 Layer0Color_1;
//   sampler2D Layer0Diffuse_0;
//   float4 g_AmbientCube[6];
//   
//   struct
//   {
//       float3 m_Direction;
//       float3 m_Color;
//
//   } g_DirectLights[2];
//   
//   float4 g_EyePosition;
//   float4 g_FogColor;
//   float4 g_FogParams;
//   float4 g_LayeredSkyUserColor1;
//   
//   struct
//   {
//       float4 m_PositionFar;
//       float4 m_ColorFade;
//
//   } g_OmniLights[4];
//   
//   float4 g_ProjShadowParams[2];
//   float4 g_ProjWorldToLight[8];
//   sampler2D g_ProjectorCookies[2];
//   sampler2D g_ProjectorShadow;
//   float4 g_ShadowMapSize;
//   
//   struct
//   {
//       float4 m_PositionFar;
//       float4 m_ColorFade;
//       float3 m_Direction;
//       float4 m_ConeAngles;
//
//   } g_SpotLights[2];
//   
//   bool g_UseDepthTextureShadows;
//   sampler2D g_WorldLightMapSampler;
//   float4 g_WorldLightmapParameters;
//   float4 g_WorldLightmapUVParameters;
//   float4 g_WorldLightmapZOffsetParameters;
//
//
// Registers:
//
//   Name                             Reg   Size
//   -------------------------------- ----- ----
//   g_UseDepthTextureShadows         b15      1
//   g_EyePosition                    c12      1
//   g_FogColor                       c16      1
//   g_FogParams                      c17      1
//   g_AmbientCube                    c24      6
//   g_OmniLights                     c32      2
//   g_DirectLights                   c40      2
//   g_SpotLights                     c44      4
//   g_ProjWorldToLight               c55      4
//   g_ShadowMapSize                  c86      1
//   g_WorldLightmapParameters        c87      1
//   g_WorldLightmapUVParameters      c88      1
//   g_WorldLightmapZOffsetParameters c89      1
//   g_LayeredSkyUserColor1           c101     1
//   g_ProjShadowParams               c119     1
//   Layer0Color_1                    c128     1
//   Layer0Diffuse_0                  s0       1
//   g_ProjectorCookies               s9       1
//   g_ProjectorShadow                s11      1
//   g_WorldLightMapSampler           s12      1
//

    ps_3_0
    def c0, 1, 0, 0.5, -0.5
    def c1, 1, -1, 0, -0
    dcl_texcoord v0.xy
    dcl_color v1.xzw
    dcl_color1 v2
    dcl_texcoord1 v3
    dcl_texcoord4 v4.xyz
    dcl_2d s0
    dcl_2d s9
    dcl_2d s11
    dcl_2d s12
    mov r0, v3.w
    texkill r0
    nrm r0.xyz, v4
    add r1.xyz, c12, -v3
    texld r2, v0, s0
    mul r2, r2, c128
    mad r3, r2.xyzx, c0.xxxy, c0.yyyx
    mul r3, r3, v2
    mul r2.xyz, r3, c101
    mul r0.w, r2.w, r3.w
    add r2.xyz, r2, r2
    dp3_sat r1.w, r0, c40
    mul r3.xyz, r1.w, c41
    mul r3.xyz, r2, r3
    add r4.xyz, c32, -v3
    dp3 r1.w, r4, r4
    add r2.w, -r1.w, c32.w
    mul_sat r2.w, r2.w, c33.w
    if_lt -r2.w, c0.y
      rsq r1.w, r1.w
      mul r4.xyz, r1.w, r4
      dp3_sat r1.w, r0, r4
      mul r4.xyz, r1.w, c33
      mul r5.xyz, r2, r2.w
      mad r3.xyz, r5, r4, r3
    endif
    add r4.xyz, c44, -v3
    dp3 r1.w, r4, r4
    add r2.w, -r1.w, c44.w
    mul_sat r2.w, r2.w, c45.w
    rsq r1.w, r1.w
    mul r4.xyz, r1.w, r4
    dp3 r1.w, r4, c46
    add r1.w, -r1.w, c47.x
    mul_sat r1.w, r1.w, c47.y
    mul r1.w, r1.w, r2.w
    mad r5.xyz, r0, c119.y, v3
    mul r6, r5.y, c56
    mad r6, r5.x, c55, r6
    mad r5, r5.z, c57, r6
    add r5, r5, c58
    texldp r6, r5, s9
    rcp r2.w, r5.w
    mul_sat r5.xyz, r2.w, r5
    rcp r7.y, c86.w
    mul r2.w, r7.y, c86.z
    frc r3.w, r2.w
    add r4.w, r2.w, -r3.w
    cmp r3.w, -r3.w, c0.y, c0.x
    cmp r2.w, r2.w, c0.y, r3.w
    add r2.w, r2.w, r4.w
    rcp r2.w, r2.w
    mad r8.x, r5.x, r2.w, c119.x
    add r8.y, -r5.y, c0.x
    add_sat r5.z, r5.z, c119.z
    rcp r7.x, c86.z
    //if b15
    //  mad r5.xy, r7, c0.z, r8
    // / mov r5.w, c0.y
    //  texldl r9, r5, s11
    //else
      mad r5.xy, r7, c0.z, r8
      mad r7.zw, r7.xyxy, c0.w, r5.xyxy
      texld r8, r7.zwzw, s11
      add r2.w, -r5.z, r8.x
      mad r7.zw, r7.xyxy, c0, r5.xyxy
      texld r8, r7.zwzw, s11
      add r3.w, -r5.z, r8.x
      cmp r3.w, r3.w, c0.x, c0.y
      mad r7.zw, r7.xyxy, c0.xywz, r5.xyxy
      texld r8, r7.zwzw, s11
      add r4.w, -r5.z, r8.x
      mad r7.xy, r7, c0.z, r5
      texld r7, r7, s11
      add r5.z, -r5.z, r7.x
      cmp r5.z, r5.z, c0.x, c0.y
      mul r5.xy, r5, c86.zwzw
      frc r5.xy, r5
      cmp r7.xy, r2.w, c1, c1.zwzw
      add r2.w, r3.w, r7.y
      mad r2.w, r5.x, r2.w, r7.x
      cmp r7.xy, r4.w, c1, c1.zwzw
      add r3.w, r5.z, r7.y
      mad r3.w, r5.x, r3.w, r7.x
      lrp r9.x, r5.y, r3.w, r2.w
    //endif
    mul r5.xyz, r6, r9.x
    dp3_sat r2.w, r0, r4
    mul r4.xyz, r2.w, c45
    mul r4.xyz, r5, r4
    mul r5.xyz, r2, r1.w
    mad r4.xyz, r5, r4, r3
    cmp r3.xyz, -r1.w, r3, r4
    mul r2.xyz, r2, v1.x
    mul r4.xyz, r0, r0
    cmp r5.xyz, r0, c0.x, c0.y
    cmp r6.xyz, -r0, c0.x, c0.y
    mul r7, r4.x, c24
    mul r8, r4.x, c25
    mul r8, r6.x, r8
    mad r7, r7, r5.x, r8
    mul r8, r4.y, c26
    mad r7, r8, r5.y, r7
    mul r8, r4.y, c27
    mad r7, r8, r6.y, r7
    mul r8, r4.z, c28
    mad r5, r8, r5.z, r7
    mul r4, r4.z, c29
    mad r4, r4, r6.z, r5
    mul r4.xyz, r4.w, r4
    mul r4.xyz, r2, r4
    mad r0.xy, r0, c87.x, v3
    mov r5.xz, c0
    mad r6.xy, r0, c88.zwzw, r5.z
    dp3 r0.x, r1, r1
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.y, r0.x, -c89.x
    rcp r0.z, c89.y
    mul_sat r6.w, r0.z, r0.y
    mov r6.z, c0.y
    texldl r1, r6, s12
    mul r1.xyz, r1, c88.x
    mad r0.y, r1.w, c87.w, c87.y
    add r0.y, r0.y, -v3.z
    mad_sat r0.y, r0_abs.y, -c87.z, r5.x
    mul r1.xyz, r0.y, r1
    mul r5.xyz, r2, r1
    dp3_sat r0.y, r5, c88.y
    mad r1.xyz, r1, r2, -r4
    mad r1.xyz, r0.y, r1, r4
    add_sat r1.xyz, r1, r3
    add r0.x, r0.x, -c17.x
    mul_sat r0.x, r0.x, c17.y
    mul r0.x, r0.x, c17.z
    add r2.xyz, -r1, c16
    mad oC0.xyz, r0.x, r2, r1
    rcp r0.x, v1.w
    mul oC1.xyz, r0.x, v1.z
    mov oC0.w, r0.w
    mov oC1.w, r0.w

// approximately 149 instruction slots used (10 texture, 139 arithmetic)
 