//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 g_WorldViewProj;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   g_WorldViewProj c0       4
//

    vs_3_0
    def c4, 1, 0, 0, 0
	def c200, 0.2, 1.2, 0.0625, 1.0
	def c210, 0.15, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_color o2
    mad r0, v0.xyzx, c4.xxxy, c4.yyyx
    dp4 r5.x, r0, c0
    dp4 r5.y, r0, c1
    dp4 r5.z, r0, c2
    dp4 r5.w, r0, c3
	
	if_ne r5.w, c200.w
	if_lt r5.w, c200.y
		texldl r1, c200.z, s0		
		add r1.y, c200.x, -r1.y	
		mul r1.x, r1.x, r1.y
		add r5.x, r5.x, -r1.x
	endif	
	else
		texldl r1, c200.z, s0		
		//add r1.y, c210.x, -r1.y	
		mul r1.x, r1.x, -c210.x
		add r5.x, r5.x, -r1.x		
	endif
	mov o0, r5
    mov o1.xy, v1
    mov o2, v2

// approximately 7 instruction slots used
 