// CRC32: B626CF3F | Unity headers extracted from Output Bounding Box.shader
// Shader "Custom/Output Bounding Box" {
//   Properties {
//    _MainTex ("Texture (RGB)", 2D) = "white" { }
//    _Color ("Color (RGB) Opacity (A)", Color) = (1,1,1,0.5)
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
//     Pass 1/2 {
//       Name "FORWARD"
//       Tags { "LIGHTMODE"="ForwardBase" "QUEUE"="Transparent" "RenderType"="Transparent" }
//       ZWrite Off
//       Blend SrcAlpha OneMinusSrcAlpha
//       ColorMask RGB
//       GpuProgramID 49737
//       Program "vp" {
//         SubProgram "d3d9 " {
//           Keywords { "DIRECTIONAL" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "VERTEXLIGHT_ON" }
//           Bind "vertex" Vertex
//           Bind "normal" Normal
//           Bind "texcoord" TexCoord0
//           Matrix 8 [_Object2World] 3
//           Matrix 11 [_World2Object] 3
//           Matrix 4 [glstate_matrix_mvp]
//           Vector 25 [_MainTex_ST]
//           Vector 17 [unity_4LightAtten0]
//           Vector 14 [unity_4LightPosX0]
//           Vector 15 [unity_4LightPosY0]
//           Vector 16 [unity_4LightPosZ0]
//           Vector 0 [unity_LightColor0]
//           Vector 1 [unity_LightColor1]
//           Vector 2 [unity_LightColor2]
//           Vector 3 [unity_LightColor3]
//           Vector 20 [unity_SHAb]
//           Vector 19 [unity_SHAg]
//           Vector 18 [unity_SHAr]
//           Vector 23 [unity_SHBb]
//           Vector 22 [unity_SHBg]
//           Vector 21 [unity_SHBr]
//           Vector 24 [unity_SHC]
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    vs_3_0 // Converted from vs_2_0 with DarkStarSword's shadertool.py
    def c26, 1, 0, 0, 0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2

dcl_texcoord o0
dcl_texcoord1 o1
dcl_texcoord2 o2
dcl_position o3

    dp4 o3.x, c4, v0
    dp4 o3.y, c5, v0
    dp4 o3.z, c6, v0
    dp4 o3.w, c7, v0
    mad o0.xy, v2, c25, c25.zwzw
    dp4 r0.x, c9, v0
    add r0, -r0.x, c15
    mul r1, r0, r0
    dp4 r2.x, c8, v0
    add r2, -r2.x, c14
    mad r1, r2, r2, r1
    dp4 r3.x, c10, v0
    add r3, -r3.x, c16
    mad r1, r3, r3, r1
    rsq r4.x, r1.x
    rsq r4.y, r1.y
    rsq r4.z, r1.z
    rsq r4.w, r1.w
    mov r5.x, c26.x
    mad r1, r1, c17, r5.x
    mul r5.xyz, v1.y, c12
    mad r5.xyz, c11, v1.x, r5
    mad r5.xyz, c13, v1.z, r5
    nrm r6.xyz, r5
    mul r0, r0, r6.y
    mad r0, r2, r6.x, r0
    mad r0, r3, r6.z, r0
    mul r0, r4, r0
    max r0, r0, c26.y
    rcp r2.x, r1.x
    rcp r2.y, r1.y
    rcp r2.z, r1.z
    rcp r2.w, r1.w
    mul r0, r0, r2
    mul r1.xyz, r0.y, c1
    mad r1.xyz, c0, r0.x, r1
    mad r0.xyz, c2, r0.z, r1
    mad r0.xyz, c3, r0.w, r0
    mul r0.w, r6.y, r6.y
    mad r0.w, r6.x, r6.x, -r0.w
    mul r1, r6.yzzx, r6.xyzz
    dp4 r2.x, c21, r1
    dp4 r2.y, c22, r1
    dp4 r2.z, c23, r1
    mad r1.xyz, c24, r0.w, r2
    mov r6.w, c26.x
    dp4 r2.x, c18, r6
    dp4 r2.y, c19, r6
    dp4 r2.z, c20, r6
    mov o1.xyz, r6
    add r1.xyz, r1, r2
    add o2.xyz, r0, r1
