// CRC32: 2991DB30 | Matched 2 variants of 2 shaders: Legacy Shaders/Diffuse, Legacy Shaders/Transparent/Diffuse
// 
//    Unity headers extracted from Normal-Diffuse.shader
//    Shader "Legacy Shaders/Diffuse" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _MainTex ("Base (RGB)", 2D) = "white" { }
//      }
//      Fallback "Legacy Shaders/VertexLit"
//      SubShader 1/1 {
//        LOD 200
//        Tags { "RenderType"="Opaque" }
//        Pass 1/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="ForwardBase" "SHADOWSUPPORT"="true" "RenderType"="Opaque" }
//          GpuProgramID 59087
//          Program "vp" {
//            SubProgram "d3d9 " {
//              Keywords { "DIRECTIONAL" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
//              Bind "vertex" Vertex
//              Bind "normal" Normal
//              Bind "texcoord" TexCoord0
//              Matrix 8 [_Object2World] 3
//              Matrix 11 [_World2Object] 3
//              Matrix 4 [glstate_matrix_mvp]
//              Vector 25 [_MainTex_ST]
//              Vector 17 [unity_4LightAtten0]
//              Vector 14 [unity_4LightPosX0]
//              Vector 15 [unity_4LightPosY0]
//              Vector 16 [unity_4LightPosZ0]
//              Vector 0 [unity_LightColor0]
//              Vector 1 [unity_LightColor1]
//              Vector 2 [unity_LightColor2]
//              Vector 3 [unity_LightColor3]
//              Vector 20 [unity_SHAb]
//              Vector 19 [unity_SHAg]
//              Vector 18 [unity_SHAr]
//              Vector 23 [unity_SHBb]
//              Vector 22 [unity_SHBg]
//              Vector 21 [unity_SHBr]
//              Vector 24 [unity_SHC]
//            }
//          }
//        }
//      }
//    }
// 
//    Unity headers extracted from Alpha-Diffuse.shader
//    Shader "Legacy Shaders/Transparent/Diffuse" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _MainTex ("Base (RGB) Trans (A)", 2D) = "white" { }
//      }
//      Fallback "Legacy Shaders/Transparent/VertexLit"
//      SubShader 1/1 {
//        LOD 200
//        Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//        Pass 1/2 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="ForwardBase" "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//          ZWrite Off
//          Blend SrcAlpha OneMinusSrcAlpha
//          ColorMask RGB
//          GpuProgramID 54657
//          Program "vp" {
//            SubProgram "d3d9 " {
//              Keywords { "DIRECTIONAL" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "VERTEXLIGHT_ON" }
//              Bind "vertex" Vertex
//              Bind "normal" Normal
//              Bind "texcoord" TexCoord0
//              Matrix 8 [_Object2World] 3
//              Matrix 11 [_World2Object] 3
//              Matrix 4 [glstate_matrix_mvp]
//              Vector 25 [_MainTex_ST]
//              Vector 17 [unity_4LightAtten0]
//              Vector 14 [unity_4LightPosX0]
//              Vector 15 [unity_4LightPosY0]
//              Vector 16 [unity_4LightPosZ0]
//              Vector 0 [unity_LightColor0]
//              Vector 1 [unity_LightColor1]
//              Vector 2 [unity_LightColor2]
//              Vector 3 [unity_LightColor3]
//              Vector 20 [unity_SHAb]
//              Vector 19 [unity_SHAg]
//              Vector 18 [unity_SHAr]
//              Vector 23 [unity_SHBb]
//              Vector 22 [unity_SHBg]
//              Vector 21 [unity_SHBr]
//              Vector 24 [unity_SHC]
//            }
//          }
//        }
//      }
//    }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    vs_3_0 // Converted from vs_2_0 with DarkStarSword's shadertool.py
    def c26, 1, 0, 0, 0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2

dcl_texcoord o0
dcl_texcoord1 o1
dcl_texcoord2 o2
dcl_texcoord3 o3
dcl_position o4

    dp4 o4.x, c4, v0
    dp4 o4.y, c5, v0
    dp4 o4.z, c6, v0
    dp4 o4.w, c7, v0
    mad o0.xy, v2, c25, c25.zwzw
    mul r0.xyz, v1.y, c12
    mad r0.xyz, c11, v1.x, r0
    mad r0.xyz, c13, v1.z, r0
    nrm r1.xyz, r0
    mul r0.x, r1.y, r1.y
    mad r0.x, r1.x, r1.x, -r0.x
    mul r2, r1.yzzx, r1.xyzz
    dp4 r3.x, c21, r2
    dp4 r3.y, c22, r2
    dp4 r3.z, c23, r2
    mad r0.xyz, c24, r0.x, r3
    mov r1.w, c26.x
    dp4 r2.x, c18, r1
    dp4 r2.y, c19, r1
    dp4 r2.z, c20, r1
    add r0.xyz, r0, r2
    dp4 r2.y, c9, v0
    add r3, -r2.y, c15
    mul r4, r1.y, r3
    mul r3, r3, r3
    dp4 r2.x, c8, v0
    add r5, -r2.x, c14
    mad r4, r5, r1.x, r4
    mad r3, r5, r5, r3
    dp4 r2.z, c10, v0
    add r5, -r2.z, c16
    mov o2.xyz, r2
    mad r2, r5, r1.z, r4
    mov o1.xyz, r1
    mad r1, r5, r5, r3
    rsq r3.x, r1.x
    rsq r3.y, r1.y
    rsq r3.z, r1.z
    rsq r3.w, r1.w
    mov r4.x, c26.x
    mad r1, r1, c17, r4.x
    mul r2, r2, r3
    max r2, r2, c26.y
    rcp r3.x, r1.x
    rcp r3.y, r1.y
    rcp r3.z, r1.z
    rcp r3.w, r1.w
    mul r1, r2, r3
    mul r2.xyz, r1.y, c1
    mad r2.xyz, c0, r1.x, r2
    mad r1.xyz, c2, r1.z, r2
    mad r1.xyz, c3, r1.w, r1
    add o3.xyz, r0, r1
