// CRC32: 1912BE57 | Unity headers extracted from Unlit (Transparent, Double-sided, Y-Tiling).shader
// Shader "Custom/Unlit (Transparent, Double-sided, Y-Tiling)" {
//   Properties {
//    _MainTex ("Texture (RGBA)", 2D) = "white" { }
//    _Color ("Color (RGB) Opacity (A)", Color) = (1,1,1,1)
//   }
//   SubShader 1/1 {
//     Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//     Pass 1/1 {
//       Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//       ZWrite Off
//       Cull Off
//       Blend SrcAlpha OneMinusSrcAlpha
//       GpuProgramID 42473
//       Program "vp" {
//         SubProgram "d3d9 " {
//           Bind "vertex" Vertex
//           Bind "texcoord" TexCoord0
//           Matrix 4 [_Object2World] 3
//           Matrix 0 [glstate_matrix_mvp]
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    vs_3_0 // Converted from vs_2_0 with DarkStarSword's shadertool.py
    dcl_position v0
    dcl_texcoord v1

dcl_texcoord o0
dcl_texcoord1 o1
dcl_position o2

    dp4 o2.x, c0, v0
    dp4 o2.y, c1, v0
    dp4 o2.z, c2, v0
    dp4 o2.w, c3, v0
    dp4 o0.x, c4, v0
    dp4 o0.y, c5, v0
    dp4 o0.z, c6, v0
    mov o1.xy, v1
