// CRC32: 0D7F9558 | Matched 5 variants of 1 shaders: Custom/Terrain Block (Transparent)
// 
//     Unity headers extracted from Terrain Block (Transparent).shader
//     Shader "Custom/Terrain Block (Transparent)" {
//       Properties {
//        _MainTex ("Wall Texture (RGB)", 2D) = "white" { }
//        _Opacity ("Opacity", Range(0,1)) = 0.5
//        _EdgeTex ("Edge Texture", 2D) = "" { }
//        _Glossiness ("Glossiness", Float) = 0
//        _SpecularPower ("Specular Power", Float) = 1
//       }
//       Fallback Off
//       SubShader 1/1 {
//         Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
//         Pass 2/2 {
//           Name "FORWARD"
//           Tags { "LIGHTMODE"="ForwardAdd" "QUEUE"="Transparent" "RenderType"="Transparent" }
//           ZWrite Off
//           Blend SrcAlpha One
//           ColorMask RGB
//           GpuProgramID 115290
//           Program "vp" {
//             SubProgram "d3d9 " {
// 02:           Keywords { "DIRECTIONAL" }
// 10:           Keywords { "DIRECTIONAL_COOKIE" }
// 01:           Keywords { "POINT" }
// 08:           Keywords { "POINT_COOKIE" }
// 04:           Keywords { "SPOT" }
//               Bind "vertex" Vertex
//               Bind "normal" Normal
//               Bind "texcoord" TexCoord0
//               Bind "texcoord1" TexCoord1
//               Matrix 4 [_Object2World] 3
//               Matrix 7 [_World2Object] 3
//               Matrix 0 [glstate_matrix_mvp]
//               Vector 11 [_EdgeTex_ST]
//               Vector 10 [_MainTex_ST]
//             }
//           }
//         }
//       }
//     }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    vs_3_0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_texcoord1 v3
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2.xyz
    dcl_texcoord2 o3.xyz
    dp4 o0.x, c0, v0
    dp4 o0.y, c1, v0
    dp4 o0.z, c2, v0
    dp4 o0.w, c3, v0
    mad o1.xy, v2, c10, c10.zwzw
    mad o1.zw, v3.xyxy, c11.xyxy, c11
    dp4 o3.x, c4, v0
    dp4 o3.y, c5, v0
    dp4 o3.z, c6, v0
    mul r0.xyz, c8, v1.y
    mad r0.xyz, c7, v1.x, r0
    mad r0.xyz, c9, v1.z, r0
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul o2.xyz, r0.w, r0
