// CRC32: D48829B7 | Unity headers extracted from Internal-DeferredShading.shader
// Shader "Hidden/Internal-DeferredShading" {
//   Properties {
//    _LightTexture0 ("", any) = "" { }
//    _LightTextureB0 ("", 2D) = "" { }
//    _ShadowMapTexture ("", any) = "" { }
//    _SrcBlend ("", Float) = 1
//    _DstBlend ("", Float) = 1
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Pass 1/2 {
//       Tags { "SHADOWSUPPORT"="true" }
//       ZWrite Off
//       Blend [_SrcBlend] [_DstBlend]
//       GpuProgramID 36028
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "SHADOWS_OFF" "SPOT" "UNITY_HDR_ON" }
//           Matrix 4 [_CameraToWorld] 3
//           Matrix 0 [_LightMatrix0]
//           Vector 11 [_LightColor]
//           Vector 10 [_LightPos]
//           Vector 8 [_ProjectionParams]
//           Vector 7 [_WorldSpaceCameraPos]
//           Vector 9 [_ZBufferParams]
//           Vector 12 [unity_LightGammaCorrectionConsts]
//           SetTexture 0 [_CameraDepthTexture] 2D 0
//           SetTexture 1 [_LightTextureB0] 2D 1
//           SetTexture 2 [_LightTexture0] 2D 2
//           SetTexture 3 [_CameraGBufferTexture0] 2D 3
//           SetTexture 4 [_CameraGBufferTexture1] 2D 4
//           SetTexture 5 [_CameraGBufferTexture2] 2D 5
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c13, 1, 0, 2, -1
    def c14, 0.00100000005, 31.622776, 9.99999975e-005, 10
    def c15, 0.967999995, 0.0299999993, -0.5, 0
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --fix-unity-lighting-ps-world --only-autofixed ./Hidden_Internal-DeferredShading/fp/D48829B7.txt
mov r30, c7
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    texld_pp r1, r0, s4
    add_pp r0.z, -r1.w, c13.x
    add_pp r0.w, -r0.z, c13.x
    mad_pp r0.w, r0.w, c15.x, c15.y
    log_pp r0.w, r0.w
    rcp r0.w, r0.w
    mul_pp r0.w, r0.w, c14.w
    mul_pp r1.w, r0.w, r0.w
    mad_pp r0.w, r0.w, r0.w, c13.x
    mul_pp r0.w, r0.w, c12.y
    texld_pp r2, r0, s5
    mad_pp r2.xyz, r2, c13.z, c13.w
    nrm_pp r3.xyz, r2
    texld r2, r0, s0
    texld_pp r4, r0, s3
    mad r0.x, c9.x, r2.x, c9.y
    rcp r0.x, r0.x
    rcp r0.y, v1.z
    mul r0.y, r0.y, c8.z
    mul r2.xyz, r0.y, v1
    mul r2.xyz, r0.x, r2
    mov r2.w, c13.x
    dp4 r5.x, c4, r2
    dp4 r5.y, c5, r2
    dp4 r5.z, c6, r2 // depth in r2.z

// Unity light/shadow fix (pixel shader stage, world-space variant) inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --fix-unity-lighting-ps-world --only-autofixed ./Hidden_Internal-DeferredShading/fp/D48829B7.txt
mov r29, c220.x
add r29.x, r2.z, -r31.y
mul r29.x, r29.x, r31.x
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r5.xyz, r5, -r29

    add r2.xyz, r5, -r30
    nrm_pp r6.xyz, r2
    add r2.xyz, -r5, c10
    dp3 r0.x, r2, r2
    rsq r0.y, r0.x
    mul r0.x, r0.x, c10.w
    texld r7, r0.x, s1
    mad_pp r7.yzw, r2.xxyz, r0.y, -r6.xxyz
    dp3_pp r0.x, r3, -r6
    max_pp r2.w, r0.x, c13.y
    mul_pp r2.xyz, r0.y, r2
    dp3_pp r0.x, r7.yzww, r7.yzww
    add r0.y, -r0.x, c14.x
    rsq_pp r0.x, r0.x
    cmp_pp r0.x, r0.y, c14.y, r0.x
    mul_pp r6.xyz, r0.x, r7.yzww
    dp3_pp r0.x, r3, r6
    dp3_pp r0.y, r3, r2
    dp3_pp r2.x, r2, r6
    max_pp r3.x, r2.x, c13.y
    max_pp r2.x, r0.y, c13.y
    max_pp r2.y, r0.x, c13.y
    pow_pp r0.x, r2.y, r1.w
    mul_pp r0.xy, r0.wzzw, r0.xzzw
    mul_pp r0.w, r0.y, c12.w
    mov r6.x, c13.x
    mad_pp r0.y, r0.y, -c12.w, r6.x
    mad_pp r1.w, r2.w, r0.y, r0.w
    mad_pp r0.y, r2.x, r0.y, r0.w
    mad r0.y, r0.y, r1.w, c14.z
    rcp_pp r0.y, r0.y
    mul_pp r0.x, r0.x, r0.y
    mul_pp r0.x, r2.x, r0.x
    mul_pp r0.x, r0.x, c12.x
    max_pp r1.w, r0.x, c13.y
    add_pp r0.x, -r2.w, c13.x
    mov r5.w, c13.x
    dp4 r6.x, c0, r5
    dp4 r6.y, c1, r5
    dp4 r6.z, c2, r5
    dp4 r6.w, c3, r5
    texldp r5, r6, s2
    mul r0.y, r7.x, r5.w
    mul_pp r2.yzw, r0.y, c11.xxyz
    cmp_pp r2.yzw, r6.w, c13.y, r2
    mul_pp r3.yzw, r1.w, r2
    add_pp r0.y, -r3.x, c13.x
    mul_pp r0.w, r3.x, r3.x
    dp2add_pp r0.z, r0.w, r0.z, c15.z
    mul_pp r0.w, r0.y, r0.y
    mul_pp r0.w, r0.w, r0.w
    mul_pp r0.y, r0.y, r0.w
    lrp_pp r5.xyz, r0.y, c13.x, r1
    mul_pp r1.xyz, r3.yzww, r5
    mul_pp r0.y, r0.x, r0.x
    mul_pp r0.y, r0.y, r0.y
    mul_pp r0.x, r0.x, r0.y
    mad_pp r0.x, r0.z, r0.x, c13.x
    add_pp r0.y, -r2.x, c13.x
    mul_pp r0.w, r0.y, r0.y
    mul_pp r0.w, r0.w, r0.w
    mul_pp r0.y, r0.y, r0.w
    mad_pp r0.y, r0.z, r0.y, c13.x
    mul_pp r0.x, r0.x, r0.y
    mul_pp r0.x, r2.x, r0.x
    mul_pp r0.xyz, r0.x, r2.yzww
    mad_pp oC0.xyz, r4, r0, r1
    mov_pp oC0.w, c13.x
