// CRC32: D4262BC4 | Unity headers extracted from Regular Block (Background, Transparent).shader
// Shader "Custom/Regular Block (Background, Transparent)" {
//   Properties {
//    _MainTex ("Texture (RGB)", 2D) = "white" { }
//    _GlossTex ("Gloss Map", 2D) = "white" { }
//    _EmissionTex ("Emission Map", 2D) = "black" { }
//    _Glossiness ("Glossiness", Float) = 0.05
//    _SpecularPower ("Specular Power", Float) = 1
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
//     Pass 2/2 {
//       Name "FORWARD"
//       Tags { "LIGHTMODE"="ForwardAdd" "QUEUE"="Transparent" "RenderType"="Transparent" }
//       ZWrite Off
//       Blend SrcAlpha One
//       ColorMask RGB
//       GpuProgramID 100248
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "SPOT" }
//           Matrix 0 [_LightMatrix0]
//           Float 11 [_Env_BackgroundBottomFogFullHeight]
//           Float 10 [_Env_BackgroundBottomFogStartHeight]
//           Float 9 [_Env_FogFullDistance]
//           Float 7 [_Env_FogMaxOpacity]
//           Float 8 [_Env_FogStartDistance]
//           Vector 6 [_LightColor0]
//           Vector 4 [_WorldSpaceCameraPos]
//           Vector 5 [_WorldSpaceLightPos0]
//           SetTexture 0 [_LightTexture0] 2D 0
//           SetTexture 1 [_LightTextureB0] 2D 1
//           SetTexture 2 [_MainTex] 2D 2
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c12, 1, 0, 0.5, 0
    dcl_texcoord v0.xy
    dcl_texcoord1_pp v1.xyz
    dcl_texcoord2 v2.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --fix-unity-reflection --only-autofixed --ignore-register-errors Custom_Regular Block (Background, Transparent)/fp/D4262BC4.txt
mov r30, c4
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    add r0.xyz, r30, -v2
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c8.x
    mov r1.x, c8.x
    add r0.y, -r1.x, c9.x
    rcp r0.y, r0.y
    mul_sat r0.x, r0.y, r0.x
    mul r0.x, r0.x, c7.x
    mov r1.x, c10.x
    add r0.y, -r1.x, c11.x
    rcp r0.y, r0.y
    add r0.z, -c10.x, v2.y
    mul_sat r0.y, r0.y, r0.z
    max r1.x, r0.x, r0.y
    mad r0, v2.xyzx, c12.xxxy, c12.yyyx
    dp4 r1.y, c3, r0
    rcp r1.y, r1.y
    dp4 r2.x, c0, r0
    dp4 r2.y, c1, r0
    dp4 r2.z, c2, r0
    mad r0.xy, r2, r1.y, c12.z
    dp3 r0.z, r2, r2
    texld_pp r3, r0.z, s1
    texld_pp r0, r0, s0
    mul_pp r0.x, r3.x, r0.w
    cmp_pp r0.x, -r2.z, c12.y, r0.x
    add r0.yzw, c5.xxyz, -v2.xxyz
    nrm_pp r2.xyz, r0.yzww
    nrm_pp r3.xyz, v1
    dp3_pp r0.y, r3, r2
    dp2add_pp r0.x, r0.y, r0.x, c12.y
    texld_pp r2, v0, s2
    mul_pp r0.yzw, r2.xxyz, c6.xxyz
    mov_pp oC0.w, r2.w
    mul_pp r0.xyz, r0.x, r0.yzww
    mad_pp oC0.xyz, r1.x, -r0, r0
