//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float4 SampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ScreenToWorld           c8       4
//   ScreenToShadowMatrix    c12      4
//   SampleOffsets           c16      2
//   LightPosition           c18      1
//   FalloffParameters       c19      1
//   SpotDirection           c20      1
//   SpotAngles              c21      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c3, 0, 1, 0.999000013, 0.25
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15


// Unreal Engine shadow fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../../.. --auto-fix-unreal-shadows --stereo-sampler-ps=s15 -f FC4BC0F3.txt
texldl r31, c220.z, s15
mov r6.xyw, v0
add r31.w, r6.w, -r31.y
mad r6.x, r31.w, r31.x, r6.x

    rcp r0.x, r6.w
    mul r0.xy, r0.x, r6
    mad r1.xy, r0, c1, c1.wzzw
    mov r1.zw, c3.x
    texldl r1, r1, s0
    mov r1.y, c3.y
    add r0.z, r1.y, -c2.y
    add r0.z, -r0.z, r1.w
    rcp r0.z, r0.z
    mul r0.z, r0.z, -c2.x
    mul r0.xy, r0.z, r0
    mul r2, r0.y, c13

// Unreal Engine shadow fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../../.. --auto-fix-unreal-shadows --stereo-sampler-ps=s15 -f FC4BC0F3.txt
add r31.w, r0.z, -r31.y
mad r0.x, -r31.w, r31.x, r0.x

    mad r2, c12, r0.x, r2
    mad r2, c14, r0.z, r2
    add r2, r2, c15
    rcp r0.w, r2.w
    mad_pp r3, r2.xyxy, r0.w, c16
    mad_pp r4, r2.xyxy, r0.w, c17.zwxy
    min r5.z, r2.z, c3.z
    mad r5.xyw, r3.xyzx, c3.yyzx, c3.xxzy
    mad r2.xyw, r3.zwzx, c3.yyzx, c3.xxzy
    texldp_pp r3, r5, s1
    mov r2.z, r5.z
    texldp r5, r2, s1
    add_pp r0.w, r3.x, r5.x
    mov_pp r2.xy, r4.zwzw
    texldp r3, r2, s1
    mov r4.zw, r2
    texldp r2, r4, s1
    add_pp r0.w, r0.w, r3.x
    add_pp r0.w, r2.x, r0.w
    mul_pp r0.w, r0.w, c3.w
    mul r0.w, r0.w, r0.w
    mul r1.xzw, r0.y, c9.xyyz
    mad r1.xzw, c8.xyyz, r0.x, r1
    mad r0.xyz, c10, r0.z, r1.xzww
    add r0.xyz, r0, c11
    add r0.xyz, -r0, c18
    mul r0.xyz, r0, c18.w
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    mul r0.xyz, r0, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c19.y, c19.z
    max r2.x, r1.x, c3.x
    mad r1.x, r2.x, -r2.x, c3.y
    max r2.x, r1.x, c3.x
    pow_pp r1.x, r2.x, c19.x
    dp3 r0.x, r0, -c20
    add r0.x, r0.x, -c21.x
    mul_sat r0.x, r0.x, c21.y
    mul r0.x, r0.x, r0.x
    mul_pp r0.x, r0.x, r1.x
    add r1, -r1.y, c0
    mad r1, r0.x, r1, c3.y
    add r2, -r1, c3.y
    mad oC0, r0.w, r2, r1

// approximately 60 instruction slots used (6 texture, 54 arithmetic)
