//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float3 CameraWorldPos;
//   float4 DiffuseOverrideParameter;
//   float4 LightColorAndFalloffExponent;
//   float4 MinZ_MaxZRatio;
//   float4 ObjectWorldPositionAndRadius;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_5;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//   float4 UniformPixelVector_8;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   CameraWorldPos               c0       1
//   ScreenPositionScaleBias      c1       1
//   MinZ_MaxZRatio               c2       1
//   DiffuseOverrideParameter     c4       1
//   ViewProjectionMatrix         c8       4
//   ObjectWorldPositionAndRadius c12      1
//   UniformPixelVector_0         c13      1
//   UniformPixelVector_1         c14      1
//   UniformPixelVector_2         c15      1
//   UniformPixelVector_5         c16      1
//   UniformPixelVector_6         c17      1
//   UniformPixelVector_7         c18      1
//   UniformPixelVector_8         c19      1
//   UniformPixelScalars_0        c20      1
//   UniformPixelScalars_1        c21      1
//   UniformPixelScalars_5        c22      1
//   LightColorAndFalloffExponent c23      1
//   AmbientColorAndSkyFactor     c24      1
//   PixelTexture2D_0             s0       1
//   PixelTexture2D_1             s1       1
//   PixelTexture2D_2             s2       1
//   PixelTexture2D_3             s3       1
//

    ps_3_0
    def c3, 0.5, 1, -0.333299994, 1.20000005
    def c5, 420, 0, 10, -9.99999997e-007
    def c6, 2, -1, 1, 0
    def c7, 0.600000024, 0.400000006, 0, 0
    dcl_texcoord4 v0.xyz
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2
    dcl_color v3.xyz
    dcl_color1 v4
    dcl_texcoord v5.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

    mul r0.xyz, c9.xyww, v2.y
    mad r0.xyz, c8.xyww, v2.x, r0
    mad r0.xyz, c10.xyww, v2.z, r0
    mad r0.xyz, c11.xyww, v2.w, r0

// Unreal Engine halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-ps-halo --stereo-sampler-ps=s15 --only-autofixed CRC32_F05A1475_0.txt
texldl r31, c220.z, s15
add r31.w, r0.z, -r31.y
mad r0.x, r31.w, r31.x, r0.x

    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    rcp r0.w, c21.y
    mad r0.xy, r0, r0.w, c16
    add r1.xy, r0, c3.x
    texld r2, r0, s3
    texld r1, r1, s2
    mul r0.x, r2.x, r1.x
    mov r0.yw, c3
    mad r0.x, c22.x, -r0.x, r0.y
    mul r0.x, r0.x, c22.y
    texld r1, v5, s1
    mad r2, r1.w, r0.x, c3.z
    texkill r2
    nrm r2.xyz, v1
    texld r3, v5, s0
    mad r3.xyz, r3, c6.x, c6.y
    mul r3.xyz, r3, c14
    dp3 r0.x, r3, r2
    mul r2.xyz, r3, r0.x
    mad r2.xyz, r2, -c6.x, c6.x
    nrm_pp r4.xyz, v0
    dp3_sat r0.x, r4, r2
    pow r1.w, r0.x, c20.w
    add r0.x, r0.x, c5.w
    mul r2.xyz, r1.w, c17
    cmp r2.xyz, r0.x, r2, c5.y
    max r5.xyz, r2, c5.y
    min r2.xyz, r5, c7.y
    nrm_pp r5.xyz, v4
    nrm_pp r6.xyz, v3
    mul_pp r7.xyz, r5.zxyw, r6.yzxw
    mad_pp r7.xyz, r5.yzxw, r6.zxyw, -r7
    mul r7.xyz, r7, v4.w
    add r8.xyz, c0, v2
    mov r9.xyz, c5
    add r9, r9.xyyz, c12.zxyz
    add r10.xyz, r8, -r9.yzww
    add r8, -r8.zxyz, r9
    nrm r9.xyz, r10
    mul r7.xyz, r7, r9.y
    mad r6.xyz, r9.x, r6, r7
    mad r5.xyz, r9.z, r5, r6
    mad r5.xyz, r3, c6.zzww, r5
    dp3_pp r0.x, r3, r4
    dp3_sat r1.w, r5, r4
    add r2.w, r1.w, c5.w
    pow r3.x, r1.w, c20.w
    cmp r1.w, r2.w, r3.x, c5.y
    mul r2.w, r1.w, c17.w
    mov_sat r1.w, r1.w
    add_sat r1.w, r1.w, c7.x
    mul r3.xyz, r1, r1.w
    mul r4.xyz, r2.w, c17
    mul r2.xyz, r2, r4
    max r5.xyz, r4, c5.y
    min r4.xyz, r5, c7.y
    mad r2.xyz, r1, r4, r2
    mul r1.xyz, r1, c19
    mul r4.xyz, r0.x, c4
    cmp r4.xyz, r0.x, r4, c5.y
    mad r2.xyz, r2, c4.w, r4
    dp3 r0.x, r8.yzww, r8.yzww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mov r1.w, c12.w
    mul r1.w, r1.w, c20.y
    rcp r1.w, r1.w
    mul r0.x, r0.x, r1.w
    pow_sat r1.w, r0_abs.x, c20.z
    add r0.x, r0_abs.x, c5.w
    mul r4.xyz, r1.w, c15
    mul r4.xyz, r4, c15.w
    cmp r4.xyz, r0.x, r4, c5.y
    mul r0.x, r0.w, c12.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, r8.x
    add r0.w, r0_abs.x, c5.w
    pow_sat r1.w, r0_abs.x, c20.x
    cmp r0.x, r0.w, r1.w, c5.y
    add r0.w, -r0.x, c3.y
    mad r5.xyz, r0.x, c18, r0.w
    mul r4.xyz, r4, r0.w
    mul r3.xyz, r3, r4
    mov r0.x, c21.x
    mad_pp r3.xyz, r0.x, r3, c13
    mad_pp r2.xyz, r2, c23, r3
    mul r1.xyz, r1, r5
    mad r1.xyz, r1, c4.w, c4
    mad_pp oC0.xyz, r1, c24, r2
    add r0.x, r0.y, -c2.y
    mad oC0.w, -c2.x, r0.z, r0.x

// approximately 115 instruction slots used (4 texture, 111 arithmetic)
