//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   float2 ProjectionScaleBias;
//   sampler2D SceneColorTexture;
//   float4 SourceTexelOffsets01;
//   float4 SourceTexelOffsets23;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ProjectionScaleBias  c0       1
//   MinZ_MaxZRatio       c2       1
//   SourceTexelOffsets01 c8       1
//   SourceTexelOffsets23 c9       1
//   SceneColorTexture    s0       1
//

    ps_3_0
    def c1, 1, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    add r0, c8, v0.xyxy
    mul r1, r0.xyxx, c1.xxyy
    mul r0, r0.zwxx, c1.xxyy
    texldl r0, r0, s0
    texldl r1, r1, s0
    mov r0.x, c1.x
    add r0.x, r0.x, -c2.y
    add r0.y, -r0.x, r1.w
    rcp r0.y, r0.y
    add r0.z, -r0.x, r0.w
    rcp r0.z, r0.z
    mul r0.yz, r0, -c2.x
    max r1.x, r0.y, r0.z
    add r2, c9, v0.xyxy
    mul r3, r2.xyxx, c1.xxyy
    mul r2, r2.zwxx, c1.xxyy
    texldl r2, r2, s0
    add r0.y, -r0.x, r2.w
    rcp r0.y, r0.y
    texldl r2, r3, s0
    add r0.x, -r0.x, r2.w
    rcp r0.x, r0.x
    mul r0.xy, r0, -c2.x
    max r1.y, r0.x, r0.y
    max r0.x, r1.x, r1.y
    mad r0.y, r0.x, c0.x, c0.y
    rcp r0.x, r0.x
    mul oDepth, r0.x, r0.y
    mov oC0, c1.y

// approximately 33 instruction slots used (8 texture, 25 arithmetic)
