//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float3 CameraWorldPos;
//   float4 DiffuseOverrideParameter;
//   float4 LightColorAndFalloffExponent;
//   float3 LowerSkyColor;
//   float4 MinZ_MaxZRatio;
//   float4 ObjectWorldPositionAndRadius;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_5;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//   float4 UniformPixelVector_8;
//   float3 UpperSkyColor;
//   float4x4 ViewProjectionMatrix;
//   float4 WorldIncidentLighting[7];
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   CameraWorldPos               c0       1
//   ScreenPositionScaleBias      c1       1
//   MinZ_MaxZRatio               c2       1
//   DiffuseOverrideParameter     c4       1
//   WorldIncidentLighting        c8       7
//   ViewProjectionMatrix         c15      4
//   ObjectWorldPositionAndRadius c19      1
//   UniformPixelVector_0         c20      1
//   UniformPixelVector_1         c21      1
//   UniformPixelVector_2         c22      1
//   UniformPixelVector_5         c23      1
//   UniformPixelVector_6         c24      1
//   UniformPixelVector_7         c25      1
//   UniformPixelVector_8         c26      1
//   UniformPixelScalars_0        c27      1
//   UniformPixelScalars_1        c28      1
//   UniformPixelScalars_5        c29      1
//   LightColorAndFalloffExponent c30      1
//   UpperSkyColor                c31      1
//   LowerSkyColor                c32      1
//   AmbientColorAndSkyFactor     c33      1
//   PixelTexture2D_0             s0       1
//   PixelTexture2D_1             s1       1
//   PixelTexture2D_2             s2       1
//   PixelTexture2D_3             s3       1
//

    ps_3_0
    def c3, 2, -1, 0.5, 1
    def c5, -0.333299994, 420, 0, 10
    def c6, 0.600000024, 0.5, -0.5, 0.858085215
    def c7, -0.858085215, 0.247708291, 0.429042608, 0.886227608
    def c34, 0.400000006, 0, 0, 0
    def c35, 1.20000005, -9.99999997e-007, 1, 0
    def c36, 3, -1, -1.02332771, 1.02332771
    dcl_texcoord4 v0.xyz
    dcl_texcoord6 v1.xyz
    dcl_texcoord7 v2.xyz
    dcl_texcoord5 v3
    dcl_color v4.xyz
    dcl_color1 v5
    dcl_texcoord v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

    mul r0.xyz, c16.xyww, v3.y
    mad r0.xyz, c15.xyww, v3.x, r0
    mad r0.xyz, c17.xyww, v3.z, r0
    mad r0.xyz, c18.xyww, v3.w, r0

// Unreal Engine halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-ps-halo --stereo-sampler-ps=s15 --only-autofixed CRC32_A897CF42_0.txt
texldl r31, c220.z, s15
add r31.w, r0.z, -r31.y
mad r0.x, r31.w, r31.x, r0.x

    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    rcp r0.w, c28.y
    mad r0.xy, r0, r0.w, c23
    add r1.xy, r0, c3.z
    texld r2, r0, s3
    texld r1, r1, s2
    mul r0.x, r2.x, r1.x
    mov r0.w, c3.w
    mad r0.x, c29.x, -r0.x, r0.w
    mul r0.x, r0.x, c29.y
    texld r1, v6, s1
    mad r2, r1.w, r0.x, c5.x
    texkill r2
    mov r2, c19
    mul r0.x, r2.w, c27.y
    rcp r0.x, r0.x
    add r3.xyz, c0, v3
    add r4, r2.zxyz, c5.yzzw
    add r5, -r3.zxyz, r4
    add r2.xyz, r3, -r4.yzww
    nrm r3.xyz, r2
    dp3 r0.y, r5.yzww, r5.yzww
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    mul r0.x, r0.x, r0.y
    pow_sat r1.w, r0_abs.x, c27.z
    add r0.x, r0_abs.x, c35.y
    mul r2.xyz, r1.w, c22
    mul r2.xyz, r2, c22.w
    cmp r2.xyz, r0.x, r2, c5.z
    mul r0.x, r2.w, c35.x
    rcp r0.x, r0.x
    mul r0.x, r0.x, r5.x
    add r0.y, r0_abs.x, c35.y
    pow_sat r1.w, r0_abs.x, c27.x
    cmp r0.x, r0.y, r1.w, c5.z
    add r0.y, -r0.x, c3.w
    mad r4.xyz, r0.x, c25, r0.y
    mul r2.xyz, r2, r0.y
    nrm_pp r5.xyz, v5
    nrm_pp r6.xyz, v4
    mul_pp r7.xyz, r5.zxyw, r6.yzxw
    mad_pp r7.xyz, r5.yzxw, r6.zxyw, -r7
    mul r7.xyz, r7, v5.w
    mul r8.xyz, r3.y, r7
    mad r3.xyw, r3.x, r6.xyzz, r8.xyzz
    mad r3.xyz, r3.z, r5, r3.xyww
    texld r8, v6, s0
    mad r8.xyz, r8, c3.x, c3.y
    mul_pp r8.xyz, r8, c21
    mad r3.xyz, r8, c35.zzww, r3
    nrm_pp r9.xyz, v0
    dp3_sat r0.x, r3, r9
    add r0.y, r0.x, c35.y
    pow r1.w, r0.x, c27.w
    cmp r0.x, r0.y, r1.w, c5.z
    mov_sat r0.y, r0.x
    mul r0.x, r0.x, c24.w
    mul r3.xyz, r0.x, c24
    add_sat r0.x, r0.y, c6.x
    mul r10.xyz, r1, r0.x
    mul r2.xyz, r2, r10
    mov r0.x, c28.x
    mad_pp r2.xyz, r0.x, r2, c20
    mul r10.xyz, r1, c26
    mul r4.xyz, r4, r10
    mad_pp r4.xyz, r4, c4.w, c4
    nrm r10.xyz, v2
    nrm_pp r11.xyz, r8
    dp3 r0.x, r10, r11
    mad r0.xy, r0.x, c6.yzzw, c6.y
    mul r0.xy, r0, r0
    mul r10.xyz, r0.y, r4
    mul r12.xyz, r0.x, r4
    mul r10.xyz, r10, c32
    mad r10.xyz, r12, c31, r10
    mad_pp r2.xyz, r10, c33.w, r2
    dp3_pp r7.x, r7, r11
    dp3_pp r7.y, r5, r11
    dp3_pp r7.z, r6, r11
    mul r5.xz, r7, r7.y
    mul r6.xyz, r7, r7.xyxw
    mul r10.xyz, r7, c36.zwzw
    mad_pp r5.w, r7.z, r7.z, -r6.x
    mad r5.y, r6.y, c36.x, c36.y
    mul r10.w, r6.z, c6.w
    mul r5, r5, c7.xyxz
    dp4 r0.x, c10, r5
    dp4 r0.y, c9, r10
    mov r1.w, c7.w
    mad_pp r0.y, c8.x, r1.w, r0.y
    add_pp r6.x, r0.x, r0.y
    dp4 r0.x, c12, r5
    dp4 r0.y, c14, r5
    dp4 r2.w, c11, r10
    dp4 r3.w, c13, r10
    mad_pp r3.w, c8.z, r1.w, r3.w
    add_pp r6.z, r0.y, r3.w
    mad_pp r0.y, c8.y, r1.w, r2.w
    add_pp r6.y, r0.x, r0.y
    max_pp r5.xyz, r6, c5.z
    mad_pp r2.xyz, r4, r5, r2
    nrm r5.xyz, v1
    dp3 r0.x, r8, r5
    mul r5.xyz, r8, r0.x
    dp3_pp r0.x, r8, r9
    mad r5.xyz, r5, -c3.x, c3.x
    dp3_sat r0.y, r9, r5
    pow r1.w, r0.y, c27.w
    add r0.y, r0.y, c35.y
    mul r5.xyz, r1.w, c24
    cmp r5.xyz, r0.y, r5, c5.z
    max r6.xyz, r5, c5.z
    min r5.xyz, r6, c34.x
    mul r5.xyz, r3, r5
    max r6.xyz, r3, c5.z
    min r3.xyz, r6, c34.x
    mad r1.xyz, r1, r3, r5
    mul r3.xyz, r0.x, c4
    cmp r3.xyz, r0.x, r3, c5.z
    mad r1.xyz, r1, c4.w, r3
    mad_pp r1.xyz, r1, c30, r2
    mad_pp oC0.xyz, r4, c33, r1
    add r0.x, r0.w, -c2.y
    mad oC0.w, -c2.x, r0.z, r0.x

// approximately 153 instruction slots used (4 texture, 149 arithmetic)
